2022-02-01 14:06:02 +01:00
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# If disabled, the giant won't move (but it will still attack)
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2022-01-29 14:01:49 +01:00
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ai: true
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2022-02-03 12:58:10 +01:00
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2022-02-01 14:06:02 +01:00
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# 0.5 is half a heart
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2022-01-29 15:10:18 +01:00
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attackDamage: 1.0
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2022-02-03 12:58:10 +01:00
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2022-10-10 17:14:47 +02:00
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# Spawning chance, from 0 to 1. "Spawning" means hijacking zombie spawns (natural or not)
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2022-01-29 14:01:49 +01:00
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chance: 0.02
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2022-02-03 12:58:10 +01:00
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2022-10-10 17:14:47 +02:00
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# Attack delay (in ticks)
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2022-01-29 15:33:54 +01:00
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hitDelay: 20
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2022-02-03 12:58:10 +01:00
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2022-10-10 17:14:47 +02:00
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# 0 - attack only entities touching the giant. There's nothing preventing us from hitting through walls.
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2022-01-29 15:53:58 +01:00
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attackReach: 2
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2022-02-03 12:58:10 +01:00
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2022-01-29 14:01:49 +01:00
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# Additional potion effects
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2022-02-01 14:06:02 +01:00
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# type:amplifier (max 255)
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2022-01-29 14:01:49 +01:00
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# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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2022-01-29 15:10:18 +01:00
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# Set to [] to disable
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2022-02-01 14:06:02 +01:00
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effects: []
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# - "JUMP:1"
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# - "REGENERATION:2"
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# - "HEALTH_BOOST:69"
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2022-02-03 12:58:10 +01:00
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# Custom drops
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# material:min quantity:max quantity:chance (percent, from 0 to 100)
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# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# Set to [] to disable
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drops: []
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# - "APPLE:1:3:25"
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2022-01-29 15:33:54 +01:00
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headRotations: true
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2022-01-29 16:03:13 +01:00
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refreshDelay: 20
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2022-10-10 17:14:47 +02:00
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2022-01-29 16:19:04 +01:00
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# No need to change this
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expandUp: 0
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attack: true
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