# Do as it says remove_this_line_after_editing: true # If disabled, the giant won't move (but it will still attack) ai: true # See above attack: true # In hearts, 0.5 is half a heart attackDamage: 1.0 # Attack delay / speed, in ticks # 20 is 1 second attackDelay: 20 # Self-explanatory, 0 will attack only colliding (touching) entities # There's no wall check yet, so it will hit through walls attackReach: 2 ### # Chance of a zombie becoming a giant. This is per each zombie spawn, natural or not. chance: 0.02 # Potion effects applied to a giant # type:amplifier # types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # amplifier: just like you know it, max 255 # Set to [] to disable effects: - "JUMP:1" - "REGENERATION:2" - "HEALTH_BOOST:10" # Custom drops # material:min quantity:max quantity:chance # material: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # min and max are inclusive # chance is 0 - 100 # metadata can't be set yet # Set to [] to disable drops: - "APPLE:1:3:25" # 25% of the time, drop 1 to 3 apples ### Advanced expandUp: 0