# Notes: # To have no values in a list, remove every value below it and change to [] like `effects: []` # If disabled, the giant won't move (but it will still attack) ai: true # See above attack: true # In hearts, 0.5 is half a heart attackDamage: 1.0 # Attack delay / speed, in ticks # 20 is 1 second attackDelay: 20 # Self-explanatory, 0 will attack only colliding (touching) entities # There's no wall check yet, so it will hit through walls attackReach: 2 # The value above does not modify vertical reach, this value extends it upwards expandUp: 0 ### # Chance of a zombie becoming a giant. This is per each zombie spawn, natural or not. # 0 is 0% (no zombie becomes a giant), 1 is 100% (every zombie becomes a giant), so the default 0.005 is 0.5% chance: 0.005 # Which worlds not to spawn Giants in blacklist: - "world_nether" - "world_the_end" # Potion effects applied to a giant # type:amplifier # types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # amplifier: just like you know it, max 255 effects: - "JUMP:1" - "REGENERATION:2" - "HEALTH_BOOST:10" # Custom drops # material:min quantity:max quantity:chance # material: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # min and max are inclusive # unlike above, chance is an integer from 0 to 100 # metadata can't be set yet drops: - "APPLE:1:3:25" # 25% of the time, drop 1 to 3 apples