# Notes: # To have no values in a list, remove every value below it and change to [] like `effects: []` # If disabled, the giant will not move or attack ai: true # In hearts, 0.5 is half a heart attackDamage: 1.0 # Attack delay / speed, in ticks # 20 is 1 second attackDelay: 20 # Self-explanatory, 0 will attack only colliding (touching) entities # There's no wall check yet, so it will hit through walls attackReach: 2 # The value above does not modify vertical reach, this value extends it upwards expandUp: 0 ### # Chance of a zombie becoming a giant. This is per each zombie spawn, natural or not. # 0 is 0% (no zombie becomes a giant), 1 is 100% (every zombie becomes a giant), so the default 0.005 is 0.5% chance: 0.005 # Worlds that Giants will not spawn in naturally. # You can still use the command to spawn blacklist: - "world_nether" - "world_the_end" # Potion effects applied to a giant # type:amplifier # types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # amplifier: just like you know it, max 255 effects: - "JUMP:1" - "REGENERATION:2" - "HEALTH_BOOST:10" # Custom drops # Adding metadata (enchantments, lore etc) is possible. See https://www.spigotmc.org/resources/giants.99600/field?field=documentation drops: - material: STICK # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html chance: 0.75 # 75% chance to drop 1-3 apples quantityMin: 1 # inclusive quantityMax: 3 # inclusive - material: WOODEN_SWORD chance: 0.05 # 5% quantityMin: 1 quantityMax: 1