realweather/src/main/resources/config.yml

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weather:
# In which worlds weather control is allowed?
# If a world doesn't exist nothing will happen
worlds:
- world
- second_world
- third_world
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# "point" - static location
# "player" - player's location (fake weather)
# "map" - world resembles a real-world globe
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source: point
point:
latitude: 41.84201
longitude: -89.485937
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player:
geolite2_accountId: 710438
geolite2_apiKey: 'qLeseHp4QNQcqRGn'
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map:
# Man I've really suffered while working on this one (i hate maths)
# Info:
# Valid latitude range: -90 to 90
# Valid longitude range: -180 to 180
# 1 degree of latitude and longitude is about 111 km
# The defaults here assume 1 block = ~1 km
# Latitude scale, 1 block = <scale> degrees
scale_lat: 0.009
# Longitude scale, 1 block = <scale> degrees
scale_lon: 0.009
# What to do if player exceeds the range specified above
# 1 - do nothing (clamp to nearest allowed value)
# 2 - wrap the number
# for example; if the calculated player's latitude is 94 degrees (bad), it'll be converted to -86 degrees (good)
on_exceed: 2
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provider:
# Your provider choice
# Case insensitive
choice: openweathermap
# Provider settings here
# Unlike the previous option, these are case sensitive
openweathermap:
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apiKey: 'd3d37fd3511ef1d4b44c7d574e9b56b8'
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# More providers soon!
settings:
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# Delay between rechecking weather
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# 20 is one second
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# Shouldn't affect performance
timeBetweenRecheck: 600
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# Whether to broadcast messages about weather updates
broadcast: false
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# Advanced options
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timeBeforeInitialRun: 0
debug: false
debugAllowDox: false