diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 7069086..b65e417 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -9,14 +9,15 @@ updater: # Notify players and console about plugin updates # This also controls automatic checking # You can still update with /rwadmin update - # Revelant permission node: realweather.update.notify + # Relevant permission node: realweather.update.notify notify: true # stable for stable releases # testing for latest builds (untested hence the name) + # As there's no release yet, stable will just error channel: testing # 0 - no debug # 1 - debug loading modules # 2 - also debug processing conditions # 3 - also log tasks running, this will spam -debug: 3 \ No newline at end of file +debug: 0 \ No newline at end of file diff --git a/src/main/resources/map.yml b/src/main/resources/map.yml index 26cfd9d..ce4a466 100644 --- a/src/main/resources/map.yml +++ b/src/main/resources/map.yml @@ -8,16 +8,16 @@ worlds: - world dimensions: - # blocks per 1 deg, can't be decimal - # the default (111000) assumes 1 block = 1 meter + # Blocks per 1 deg, can't be decimal + # The default (111000) assumes 1 block = 1 meter latitude: 111000 longitude: 111000 - # if you want the globe to cover the whole world use: + # If you want the globe to cover the whole (Minecraft) world use: # latitude: 333333 # longitude: 166666 -# if you use `static` mode +# For `static` mode point: latitude: 0 longitude: 0 \ No newline at end of file diff --git a/src/main/resources/modules/thunder.yml b/src/main/resources/modules/thunder.yml index e38149c..9fb275b 100644 --- a/src/main/resources/modules/thunder.yml +++ b/src/main/resources/modules/thunder.yml @@ -4,11 +4,11 @@ enabled: false -# currently only blitzortung +# Currently only blitzortung provider: blitzortung -# how often should we poll for updates and spawn lightning -# this is a synchronous task -# if you put it too low you'll have constant lag -# but if you put it too high it will process a lot of data at once so you'll have lag spikes +# How often should we poll for updates and spawn lightning +# This is a synchronous task +# If you put it too low you'll have constant lag, +# But if you put it too high it will process a lot of data at once so you'll have lag spikes refresh: 100 # ticks diff --git a/src/main/resources/modules/time.yml b/src/main/resources/modules/time.yml index 4140160..a6493f9 100644 --- a/src/main/resources/modules/time.yml +++ b/src/main/resources/modules/time.yml @@ -2,16 +2,19 @@ ### TIME SETTINGS ### ############################ -# warning: this removes sleep +# Warning: this removes sleep +# No, it's not a bug. It would de-synchronize, and can you skip time IRL? +# Can you believe that I actually used to consider this a bug? + enabled: false # How this plugin affects your world: # - static (false): time is the same across the world -# - dynamic (true): static + local time for each player, however it's only cosmetical so it will not match mobs spawning etc -# settings for both are in map.yml +# - dynamic (true): static + local time for each player, however it's only cosmetic so it will not match mobs spawning etc +# Settings for both are in map.yml dynamic: true # x in game day cycles in 1 irl day cycle -# time will no longer be in sync -# can be decimal +# Time will no longer be in sync +# Can be decimal scale: 1.0 \ No newline at end of file diff --git a/src/main/resources/modules/weather.yml b/src/main/resources/modules/weather.yml index 5ac80c7..350e793 100644 --- a/src/main/resources/modules/weather.yml +++ b/src/main/resources/modules/weather.yml @@ -2,6 +2,10 @@ ### WEATHER SETTINGS ### ############################ +# Weather in Minecraft is limited, it can only rain or not rain, thunder or not thunder. +# In real life, there is a scale, and many more weather conditions in general, like blizzard. +# This plugin tries hard to do something about it, but it's not perfect, because it's just impossible. + enabled: false # Currently only OpenWeatherMap @@ -11,6 +15,6 @@ apiKey: REPLACE ME # How this plugin affects your world: # - static (false): weather is the same across the world -# - dynamic (true): weather is per player, however it's only cosmetical so it will not match mobs spawning etc +# - dynamic (true): weather is per player, however it's only cosmetic so it will not match mobs spawning etc # settings for both are in map.yml dynamic: true \ No newline at end of file diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index 928f8e8..add2351 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -2,7 +2,7 @@ name: RealWeather version: ${project.version} author: Minecon724 -website: https://forum.m724.eu/topic/3/realweather-1-0 +website: https://www.spigotmc.org/resources/realweather-realtime.101599/ api-version: 1.21 load: STARTUP