work on realtime

This commit is contained in:
Minecon724 2024-06-06 19:46:06 +02:00
parent b2a474b011
commit 8931f32527
Signed by: Minecon724
GPG key ID: 3CCC4D267742C8E8
6 changed files with 87 additions and 13 deletions

View file

@ -1,4 +1,6 @@
If you're using a firewall, you must whitelist the following domains: If you're using a firewall, you must allow the following hosts:
- core functionality:
* rw-api.m724.eu
- weather: - weather:
* api.openweathermap.org * api.openweathermap.org
- thunder: - thunder:

64
notes.txt Normal file
View file

@ -0,0 +1,64 @@
goal: realtime to in game time conversion
There is no need to keep days
minecraft day is 0 - 24000 ticks
where 6000 ticks is noon (peak sun) and 18000 is midnight (peak moon)
irl day is 0 - 86400 seconds
0. s = epoch % 86400 to get seconds since midnight
^
(* scale) here
1. t = s / 72.0 to fit into minecraft day
2. t = t * 20 to convert that to ticks
3. t = t - 6000 to align noon and midnight
this leaves us with negative time, so
4. t = floorMod(t, 24000) to wrap if negative
example:
epoch = 1713593340
0. getting seconds since midnight
s = epoch % 86400
s = 1713593340 % 86400
s = 22140
1. conversion to minecraft day length
gs = s / 72.0
gs = 22140 / 72.0
gs = 307.5
2. to ticks
t = gs * 20
t = 307.5 * 20
t = 6150
3. step 3
t = t - 6000
t = 6150 - 6000
t = 150
4. wrapping
t = floorMod(150, 24000)
t = 150
goal: frequency of time update
t = 72 / scale
t is the period, in ticks of course
to see how many irl seconds a tick represents:
s = 3.6 * scale
(from 1 / (1/72 * 20 * scale))
however, some scales result in fractions
here's how many in game aligned seconds have passed at the end of a real day:
84000 / 72 * scale * floor(72/scale)
for scale 0.99: 83160
so we'll be 14 minutes behind
solution? for now let's warn and update time every tick
to check:
scale * floor(72/scale) == 72

View file

@ -22,10 +22,11 @@ public class AsyncPlayerTimeTask extends BukkitRunnable {
this.timeConfig = timeConfig; this.timeConfig = timeConfig;
} }
@Override // TODO TODO TODO @Override
public void run() { public void run() {
for (Player player : server.getOnlinePlayers()) { for (Player player : server.getOnlinePlayers()) {
if (!player.hasPermission("realweather.dynamic")) continue; if (!player.hasPermission("realweather.dynamic")) continue;
Weather weather = playerWeatherDirectory.getWeather(player); Weather weather = playerWeatherDirectory.getWeather(player);
if (weather != null) { if (weather != null) {
@ -33,9 +34,8 @@ public class AsyncPlayerTimeTask extends BukkitRunnable {
} }
Coordinates coordinates = mapper.locationToCoordinates(player.getLocation()); Coordinates coordinates = mapper.locationToCoordinates(player.getLocation());
long offsetTicks = (long) (coordinates.longitude / (360 / 1728000)); long offsetTicks = (long) ((coordinates.longitude / 15) * 1000 * timeConfig.scale);
player.setPlayerTime(offsetTicks, true); player.setPlayerTime(offsetTicks, true); // TODO can this be negative?
} }
} }
// TODO make this also a listener for player joins
} }

View file

@ -15,10 +15,12 @@ public class SyncTimeUpdateTask extends BukkitRunnable {
@Override @Override
public void run() { public void run() {
long now = System.currentTimeMillis() / 1000; // TODO double?
long time = (long) (((now / 3600 * 1000) - 6000) * timeConfig.modifier % 24000); // TODO test this long now = (long) (System.currentTimeMillis() * timeConfig.scale / 1000);
long time = Math.floorMod(now % 86400 / 72 * 20 - 6000, 24000);
mapper.getWorlds().forEach(world -> world.setFullTime(time)); mapper.getWorlds().forEach(world -> world.setFullTime(time));
// TODO add world handlers to mapper and don't calculate time each run
} }
} }

View file

@ -8,7 +8,7 @@ public class TimeConfig {
// state is per player // state is per player
public boolean dynamic; public boolean dynamic;
// x day cycles in 1 irl day // x day cycles in 1 irl day
public double modifier; public double scale;
public static TimeConfig fromConfiguration(ConfigurationSection configuration) { public static TimeConfig fromConfiguration(ConfigurationSection configuration) {
TimeConfig timeConfig = new TimeConfig(); TimeConfig timeConfig = new TimeConfig();
@ -16,7 +16,7 @@ public class TimeConfig {
timeConfig.enabled = configuration.getBoolean("enabled"); timeConfig.enabled = configuration.getBoolean("enabled");
timeConfig.dynamic = configuration.getBoolean("dynamic"); timeConfig.dynamic = configuration.getBoolean("dynamic");
timeConfig.modifier = configuration.getDouble("modifier"); timeConfig.scale = configuration.getDouble("scale");
return timeConfig; return timeConfig;
} }

View file

@ -25,11 +25,17 @@ public class TimeMaster {
return; return;
long period = 1; // TODO calculate update period long period = (long) (72 / config.scale);
new SyncTimeUpdateTask(config).runTaskTimer(plugin, 0, period);
new AsyncPlayerTimeTask(config).runTaskTimerAsynchronously(plugin, 0, period); if (config.scale * Math.floor(period) == 72) {
// TODO log this properly
DebugLogger.info("Warning: RealTime scale is not optimal. Time will be out of sync.", 0);
}
new SyncTimeUpdateTask(config).runTaskTimer(plugin, 0, period);
new AsyncPlayerTimeTask(config).runTaskTimerAsynchronously(plugin, 0, period); // TODO maybe use a different period?
// TODO also make it on player join
// TODO start task, actually create that task, account for data from weather like sunrise sunset timezone
DebugLogger.info("time loaded", 1); DebugLogger.info("time loaded", 1);
} }
} }