work on realtime
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6 changed files with 87 additions and 13 deletions
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@ -1,4 +1,6 @@
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If you're using a firewall, you must whitelist the following domains:
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If you're using a firewall, you must allow the following hosts:
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- core functionality:
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* rw-api.m724.eu
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- weather:
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* api.openweathermap.org
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- thunder:
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64
notes.txt
Normal file
64
notes.txt
Normal file
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@ -0,0 +1,64 @@
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goal: realtime to in game time conversion
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There is no need to keep days
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minecraft day is 0 - 24000 ticks
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where 6000 ticks is noon (peak sun) and 18000 is midnight (peak moon)
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irl day is 0 - 86400 seconds
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0. s = epoch % 86400 to get seconds since midnight
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^
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(* scale) here
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1. t = s / 72.0 to fit into minecraft day
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2. t = t * 20 to convert that to ticks
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3. t = t - 6000 to align noon and midnight
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this leaves us with negative time, so
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4. t = floorMod(t, 24000) to wrap if negative
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example:
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epoch = 1713593340
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0. getting seconds since midnight
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s = epoch % 86400
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s = 1713593340 % 86400
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s = 22140
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1. conversion to minecraft day length
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gs = s / 72.0
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gs = 22140 / 72.0
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gs = 307.5
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2. to ticks
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t = gs * 20
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t = 307.5 * 20
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t = 6150
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3. step 3
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t = t - 6000
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t = 6150 - 6000
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t = 150
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4. wrapping
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t = floorMod(150, 24000)
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t = 150
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goal: frequency of time update
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t = 72 / scale
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t is the period, in ticks of course
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to see how many irl seconds a tick represents:
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s = 3.6 * scale
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(from 1 / (1/72 * 20 * scale))
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however, some scales result in fractions
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here's how many in game aligned seconds have passed at the end of a real day:
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84000 / 72 * scale * floor(72/scale)
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for scale 0.99: 83160
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so we'll be 14 minutes behind
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solution? for now let's warn and update time every tick
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to check:
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scale * floor(72/scale) == 72
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@ -22,10 +22,11 @@ public class AsyncPlayerTimeTask extends BukkitRunnable {
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this.timeConfig = timeConfig;
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}
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@Override // TODO TODO TODO
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@Override
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public void run() {
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for (Player player : server.getOnlinePlayers()) {
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if (!player.hasPermission("realweather.dynamic")) continue;
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Weather weather = playerWeatherDirectory.getWeather(player);
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if (weather != null) {
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@ -33,9 +34,8 @@ public class AsyncPlayerTimeTask extends BukkitRunnable {
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}
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Coordinates coordinates = mapper.locationToCoordinates(player.getLocation());
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long offsetTicks = (long) (coordinates.longitude / (360 / 1728000));
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player.setPlayerTime(offsetTicks, true);
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long offsetTicks = (long) ((coordinates.longitude / 15) * 1000 * timeConfig.scale);
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player.setPlayerTime(offsetTicks, true); // TODO can this be negative?
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}
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}
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// TODO make this also a listener for player joins
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}
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@ -15,10 +15,12 @@ public class SyncTimeUpdateTask extends BukkitRunnable {
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@Override
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public void run() {
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long now = System.currentTimeMillis() / 1000;
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long time = (long) (((now / 3600 * 1000) - 6000) * timeConfig.modifier % 24000); // TODO test this
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// TODO double?
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long now = (long) (System.currentTimeMillis() * timeConfig.scale / 1000);
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long time = Math.floorMod(now % 86400 / 72 * 20 - 6000, 24000);
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mapper.getWorlds().forEach(world -> world.setFullTime(time));
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// TODO add world handlers to mapper and don't calculate time each run
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}
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}
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@ -8,7 +8,7 @@ public class TimeConfig {
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// state is per player
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public boolean dynamic;
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// x day cycles in 1 irl day
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public double modifier;
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public double scale;
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public static TimeConfig fromConfiguration(ConfigurationSection configuration) {
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TimeConfig timeConfig = new TimeConfig();
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timeConfig.enabled = configuration.getBoolean("enabled");
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timeConfig.dynamic = configuration.getBoolean("dynamic");
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timeConfig.modifier = configuration.getDouble("modifier");
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timeConfig.scale = configuration.getDouble("scale");
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return timeConfig;
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}
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@ -25,11 +25,17 @@ public class TimeMaster {
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return;
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long period = 1; // TODO calculate update period
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new SyncTimeUpdateTask(config).runTaskTimer(plugin, 0, period);
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new AsyncPlayerTimeTask(config).runTaskTimerAsynchronously(plugin, 0, period);
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long period = (long) (72 / config.scale);
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if (config.scale * Math.floor(period) == 72) {
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// TODO log this properly
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DebugLogger.info("Warning: RealTime scale is not optimal. Time will be out of sync.", 0);
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}
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new SyncTimeUpdateTask(config).runTaskTimer(plugin, 0, period);
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new AsyncPlayerTimeTask(config).runTaskTimerAsynchronously(plugin, 0, period); // TODO maybe use a different period?
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// TODO also make it on player join
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// TODO start task, actually create that task, account for data from weather like sunrise sunset timezone
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DebugLogger.info("time loaded", 1);
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}
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}
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