weather: enabled: true worlds: - world - second_world - third_world provider: # Weather provider choice: openweathermap # Configure it here openweathermap: apiKey: 'd3d37fd3511ef1d4b44c7d574e9b56b8' # PLEASE get your own @ https://home.openweathermap.org/users/sign_up # More providers soon! map: # "point" - static location # "player" - player's IP location (fake weather) # "globe" - world resembles a real-world globe type: point point: latitude: 41.84201 longitude: -89.485937 player: # Get your own @ https://www.maxmind.com/en/geolite2/signup geolite2_accountId: 710438 geolite2_api_key: 'qLeseHp4QNQcqRGn' globe: # Valid latitude range: -90 to 90 # Valid longitude range: -180 to 180 # 1 degree of latitude and longitude is about 111 km # The defaults here assume 1 block = ~1 km # 1 block = degrees scale_latitude: 0.009 scale_longitude: 0.009 # What to do if player exceeds the range specified above # false - do nothing (clamp to nearest allowed value) # true - wrap the number # for example; if a player's position on map converts to 94 degrees (out of bounds), it becomes -86 degrees wrap: true time: # warning: this removes sleep enabled: false worlds: - world # "auto" to use server's timezone # Alternatively choose one of these: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones#List # WARNING: it is purely cosmetical timezone: 'auto' # x day cycles / 24 hrs # basically how many Minecraft days during a real day scale: 1.0 # time based on... time? # each player has time offset like timezones # uses timezone as base, unless auto # uses settings from map per_player: false