secreterproject/src/main/java/net/pivipi/ball/Ball.java

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package net.pivipi.ball;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.metadata.other.FallingBlockMeta;
import net.minestom.server.instance.block.Block;
import net.pivipi.physics.Physics;
public class Ball extends Entity {
private long lastTick;
private final Physics physics = new Physics(this);
public Ball(Block block) {
super(EntityType.FALLING_BLOCK); // not block display because its movement lags for some reason
this.setBoundingBox(0.625, 0.625, 0.625);
this.setNoGravity(true);
this.setGlowing(true);
this.editEntityMeta(FallingBlockMeta.class, meta -> {
meta.setBlock(block);
});
}
public Ball() {
this(Block.WHITE_WOOL);
}
public void tick(long time) { // I don't know if change that to update
if (this.lastTick == 0) {
this.lastTick = time;
}
long delay = time - this.lastTick;
physics.applyPhysics();
this.lastTick = time;
}
}