Join threads in socket tests (#2009)
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1 changed files with 7 additions and 2 deletions
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@ -85,11 +85,12 @@ TEST (socket, concurrent_writes)
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// Execute overlapping writes from multiple threads
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auto client (clients[0]);
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std::vector<std::thread> client_threads;
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for (int i = 0; i < client_count; i++)
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{
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// Note: this gives a warning on most compilers because message_count is constexpr and a
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// capture isn't needed. However, removing it fails to compile on VS2017 due to a known compiler bug.
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std::thread runner ([&client, &message_count]() {
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client_threads.emplace_back ([&client, &message_count]() {
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for (int i = 0; i < message_count; i++)
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{
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auto buff (std::make_shared<std::vector<uint8_t>> ());
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@ -97,7 +98,6 @@ TEST (socket, concurrent_writes)
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client->async_write (buff);
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}
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});
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runner.detach ();
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}
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ASSERT_FALSE (read_count_completion.await_count_for (10s));
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@ -108,4 +108,9 @@ TEST (socket, concurrent_writes)
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ASSERT_EQ (node->stats.count (nano::stat::type::tcp, nano::stat::detail::tcp_accept_success, nano::stat::dir::in), client_count);
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// We may exhaust max connections and have some tcp accept failures, but no more than the client count
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ASSERT_LT (node->stats.count (nano::stat::type::tcp, nano::stat::detail::tcp_accept_failure, nano::stat::dir::in), client_count);
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for (auto & t : client_threads)
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{
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t.join ();
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}
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}
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