[Vendor] Update directly used dependencys (#15593)
* update github.com/blevesearch/bleve v2.0.2 -> v2.0.3 * github.com/denisenkom/go-mssqldb v0.9.0 -> v0.10.0 * github.com/editorconfig/editorconfig-core-go v2.4.1 -> v2.4.2 * github.com/go-chi/cors v1.1.1 -> v1.2.0 * github.com/go-git/go-billy v5.0.0 -> v5.1.0 * github.com/go-git/go-git v5.2.0 -> v5.3.0 * github.com/go-ldap/ldap v3.2.4 -> v3.3.0 * github.com/go-redis/redis v8.6.0 -> v8.8.2 * github.com/go-sql-driver/mysql v1.5.0 -> v1.6.0 * github.com/go-swagger/go-swagger v0.26.1 -> v0.27.0 * github.com/lib/pq v1.9.0 -> v1.10.1 * github.com/mattn/go-sqlite3 v1.14.6 -> v1.14.7 * github.com/go-testfixtures/testfixtures v3.5.0 -> v3.6.0 * github.com/issue9/identicon v1.0.1 -> v1.2.0 * github.com/klauspost/compress v1.11.8 -> v1.12.1 * github.com/mgechev/revive v1.0.3 -> v1.0.6 * github.com/microcosm-cc/bluemonday v1.0.7 -> v1.0.8 * github.com/niklasfasching/go-org v1.4.0 -> v1.5.0 * github.com/olivere/elastic v7.0.22 -> v7.0.24 * github.com/pelletier/go-toml v1.8.1 -> v1.9.0 * github.com/prometheus/client_golang v1.9.0 -> v1.10.0 * github.com/xanzy/go-gitlab v0.44.0 -> v0.48.0 * github.com/yuin/goldmark v1.3.3 -> v1.3.5 * github.com/6543/go-version v1.2.4 -> v1.3.1 * do github.com/lib/pq v1.10.0 -> v1.10.1 again ...
This commit is contained in:
parent
834fc74873
commit
792b4dba2c
558 changed files with 32080 additions and 24669 deletions
15
vendor/github.com/issue9/identicon/.gitignore
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vendored
15
vendor/github.com/issue9/identicon/.gitignore
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vendored
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@ -7,18 +7,6 @@
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_obj
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_test
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# Architecture specific extensions/prefixes
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*.[568vq]
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[568vq].out
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*.cgo1.go
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*.cgo2.c
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_cgo_defun.c
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_cgo_gotypes.go
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_cgo_export.*
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_testmain.go
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*.exe
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*.test
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*.prof
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@ -30,3 +18,6 @@ _testmain.go
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.DS_Store
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/testdata/*.png
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.idea
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.vscode
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20
vendor/github.com/issue9/identicon/.travis.yml
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vendored
20
vendor/github.com/issue9/identicon/.travis.yml
generated
vendored
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@ -1,20 +0,0 @@
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language: go
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os:
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- linux
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- osx
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- windows
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go:
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- tip
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- 1.12
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- 1.11
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script:
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- GO111MODULE=on go test -v -coverprofile=coverage.txt -covermode=atomic ./...
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after_success: bash <(curl -s https://codecov.io/bash)
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matrix:
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allow_failures:
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- go: tip
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31
vendor/github.com/issue9/identicon/README.md
generated
vendored
31
vendor/github.com/issue9/identicon/README.md
generated
vendored
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@ -1,14 +1,18 @@
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identicon
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[](https://travis-ci.org/issue9/identicon)
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======
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# identicon
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[](https://github.com/issue9/identicon/actions/workflows/go.yml)
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[](https://codecov.io/gh/issue9/identicon)
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[](https://pkg.go.dev/github.com/issue9/identicon)
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根据用户的 IP 、邮箱名等任意数据为用户产生漂亮的随机头像。
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```go
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// 根据用户访问的IP,为其生成一张头像
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@ -23,19 +27,12 @@ img := ii.Make([]byte("192.168.1.1"))
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img = ii.Make([]byte("192.168.1.2"))
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```
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### 安装
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## 安装
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```shell
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go get github.com/issue9/identicon
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```
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### 文档
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[](https://gowalker.org/github.com/issue9/identicon)
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[](https://godoc.org/github.com/issue9/identicon)
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### 版权
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## 版权
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本项目采用 [MIT](https://opensource.org/licenses/MIT) 开源授权许可证,完整的授权说明可在 [LICENSE](LICENSE) 文件中找到。
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682
vendor/github.com/issue9/identicon/block.go
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vendored
682
vendor/github.com/issue9/identicon/block.go
generated
vendored
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@ -1,42 +1,33 @@
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// Copyright 2015 by caixw, All rights reserved
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// Use of this source code is governed by a MIT
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// license that can be found in the LICENSE file.
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// SPDX-License-Identifier: MIT
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package identicon
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import (
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"image"
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"sync"
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)
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var pool = sync.Pool{
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New: func() interface{} { return make([]float64, 0, 10) },
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}
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import "image"
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var (
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// 可以出现在中间的方块,一般为了美观,都是对称图像。
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centerBlocks = []blockFunc{b0, b1, b2, b3}
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centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27}
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// 所有方块
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blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16}
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blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27}
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)
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// 所有 block 函数的类型
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type blockFunc func(img *image.Paletted, x, y, size float64, angle int)
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type blockFunc func(img *image.Paletted, x, y, size int, angle int)
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// 将多边形 points 旋转 angle 个角度,然后输出到 img 上,起点为 x,y 坐标
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func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) {
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//
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// points 中的坐标是基于左上角是原点的坐标系。
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func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) {
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if angle > 0 { // 0 角度不需要转换
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// 中心坐标与 x、y 的距离,方便下面指定中心坐标(x+m,y+m),
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// 0.5 的偏移值不能少,否则坐标靠右,非正中央
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m := size/2 - 0.5
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rotate(points, x+m, y+m, angle)
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m := size / 2
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rotate(points, m, m, angle)
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}
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for i := x; i < x+size; i++ {
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for j := y; j < y+size; j++ {
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for i := 0; i < size; i++ {
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for j := 0; j < size; j++ {
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if pointInPolygon(i, j, points) {
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img.SetColorIndex(int(i), int(j), 1)
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img.SetColorIndex(x+i, y+j, 1)
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}
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}
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}
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@ -49,8 +40,7 @@ func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []floa
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// | |
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// | |
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// --------
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func b0(img *image.Paletted, x, y, size float64, angle int) {
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}
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func b0(img *image.Paletted, x, y, size int, angle int) {}
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// 全填充正方形
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//
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|
@ -59,12 +49,9 @@ func b0(img *image.Paletted, x, y, size float64, angle int) {
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// |######|
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// |######|
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// --------
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func b1(img *image.Paletted, x, y, size float64, angle int) {
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isize := int(size)
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ix := int(x)
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iy := int(y)
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for i := ix + 1; i < ix+isize; i++ {
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for j := iy + 1; j < iy+isize; j++ {
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func b1(img *image.Paletted, x, y, size int, angle int) {
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for i := x; i < x+size; i++ {
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for j := y; j < y+size; j++ {
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img.SetColorIndex(i, j, 1)
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}
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}
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|
@ -77,14 +64,14 @@ func b1(img *image.Paletted, x, y, size float64, angle int) {
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// | #### |
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// | |
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// ----------
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func b2(img *image.Paletted, x, y, size float64, angle int) {
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func b2(img *image.Paletted, x, y, size int, angle int) {
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l := size / 4
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x = x + l
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y = y + l
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for i := x; i < x+2*l; i++ {
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for j := y; j < y+2*l; j++ {
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img.SetColorIndex(int(i), int(j), 1)
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img.SetColorIndex(i, j, 1)
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}
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}
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}
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|
@ -100,19 +87,15 @@ func b2(img *image.Paletted, x, y, size float64, angle int) {
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// | ### |
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// | # |
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// ---------
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func b3(img *image.Paletted, x, y, size float64, angle int) {
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func b3(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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points := pool.Get().([]float64)[:0]
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drawBlock(img, x, y, size, 0, append(points,
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x+m, y,
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x+size, y+m,
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x+m, y+size,
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x, y+m,
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x+m, y,
|
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))
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pool.Put(points)
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drawBlock(img, x, y, size, 0, []int{
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m, 0,
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size, m,
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m, size,
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0, m,
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m, 0,
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})
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}
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// b4
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@ -124,16 +107,13 @@ func b3(img *image.Paletted, x, y, size float64, angle int) {
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// |## |
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// |# |
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// |------
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func b4(img *image.Paletted, x, y, size float64, angle int) {
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points := pool.Get().([]float64)[:0]
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drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
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x+size, y,
|
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x, y+size,
|
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x, y,
|
||||
))
|
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|
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pool.Put(points)
|
||||
func b4(img *image.Paletted, x, y, size int, angle int) {
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drawBlock(img, x, y, size, angle, []int{
|
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0, 0,
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size, 0,
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0, size,
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0, 0,
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||||
})
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}
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// b5
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|
@ -143,18 +123,14 @@ func b4(img *image.Paletted, x, y, size float64, angle int) {
|
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// | ### |
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||||
// | ##### |
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// |#######|
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func b5(img *image.Paletted, x, y, size float64, angle int) {
|
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points := pool.Get().([]float64)[:0]
|
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func b5(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y,
|
||||
x+size,
|
||||
y+size,
|
||||
x, y+size,
|
||||
x+m, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, size,
|
||||
0, size,
|
||||
m, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b6 矩形
|
||||
|
@ -164,18 +140,15 @@ func b5(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// |### |
|
||||
// |### |
|
||||
// --------
|
||||
func b6(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b6(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
||||
x+m, y,
|
||||
x+m, y+size,
|
||||
x, y+size,
|
||||
x, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
m, size,
|
||||
0, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b7 斜放的锥形
|
||||
|
@ -186,18 +159,15 @@ func b6(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | #####|
|
||||
// | ####|
|
||||
// |--------
|
||||
func b7(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b7(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
||||
x+size, y+m,
|
||||
x+size, y+size,
|
||||
x+m, y+size,
|
||||
x, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
size, m,
|
||||
size, size,
|
||||
m, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b8 三个堆叠的三角形
|
||||
|
@ -210,36 +180,33 @@ func b7(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | ### ### |
|
||||
// |#########|
|
||||
// -----------
|
||||
func b8(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b8(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
mm := m / 2
|
||||
|
||||
// 顶部三角形
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y,
|
||||
x+3*mm, y+m,
|
||||
x+mm, y+m,
|
||||
x+m, y,
|
||||
))
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
3 * mm, m,
|
||||
mm, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
// 底下左边
|
||||
drawBlock(img, x, y, size, angle, append(points[:0],
|
||||
x+mm, y+m,
|
||||
x+m, y+size,
|
||||
x, y+size,
|
||||
x+mm, y+m,
|
||||
))
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
mm, m,
|
||||
m, size,
|
||||
0, size,
|
||||
mm, m,
|
||||
})
|
||||
|
||||
// 底下右边
|
||||
drawBlock(img, x, y, size, angle, append(points[:0],
|
||||
x+3*mm, y+m,
|
||||
x+size, y+size,
|
||||
x+m, y+size,
|
||||
x+3*mm, y+m,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
3 * mm, m,
|
||||
size, size,
|
||||
m, size,
|
||||
3 * mm, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b9 斜靠的三角形
|
||||
|
@ -251,17 +218,14 @@ func b8(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | #### |
|
||||
// | # |
|
||||
// ---------
|
||||
func b9(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b9(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
||||
x+size, y+m,
|
||||
x+m, y+size,
|
||||
x, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
size, m,
|
||||
m, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b10
|
||||
|
@ -276,24 +240,21 @@ func b9(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b10(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b10(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y,
|
||||
x+size, y,
|
||||
x+m, y+m,
|
||||
x+m, y,
|
||||
))
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
m, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, append(points[:0],
|
||||
x, y+m,
|
||||
x+m, y+m,
|
||||
x, y+size,
|
||||
x, y+m,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
m, m,
|
||||
0, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b11 左上角1/4大小的方块
|
||||
|
@ -305,18 +266,15 @@ func b10(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | |
|
||||
// | |
|
||||
// ----------
|
||||
func b11(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b11(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
||||
x+m, y,
|
||||
x+m, y+m,
|
||||
x, y+m,
|
||||
x, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
m, m,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b12
|
||||
|
@ -328,17 +286,14 @@ func b11(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | ##### |
|
||||
// | # |
|
||||
// -----------
|
||||
func b12(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b12(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y+m,
|
||||
x+size, y+m,
|
||||
x+m, y+size,
|
||||
x, y+m,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
size, m,
|
||||
m, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b13
|
||||
|
@ -350,17 +305,14 @@ func b12(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | ##### |
|
||||
// |#########|
|
||||
// -----------
|
||||
func b13(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b13(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y+m,
|
||||
x+size, y+size,
|
||||
x, y+size,
|
||||
x+m, y+m,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, m,
|
||||
size, size,
|
||||
0, size,
|
||||
m, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b14
|
||||
|
@ -372,17 +324,14 @@ func b13(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | |
|
||||
// | |
|
||||
// ---------
|
||||
func b14(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b14(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y,
|
||||
x+m, y+m,
|
||||
x, y+m,
|
||||
x+m, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
m, m,
|
||||
0, m,
|
||||
m, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b15
|
||||
|
@ -394,17 +343,14 @@ func b14(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | |
|
||||
// | |
|
||||
// ----------
|
||||
func b15(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b15(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x, y,
|
||||
x+m, y,
|
||||
x, y+m,
|
||||
x, y,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b16
|
||||
|
@ -417,22 +363,354 @@ func b15(img *image.Paletted, x, y, size float64, angle int) {
|
|||
// | ##### |
|
||||
// |#######|
|
||||
// ---------
|
||||
func b16(img *image.Paletted, x, y, size float64, angle int) {
|
||||
points := pool.Get().([]float64)[:0]
|
||||
func b16(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, append(points,
|
||||
x+m, y,
|
||||
x+size, y+m,
|
||||
x, y+m,
|
||||
x+m, y,
|
||||
))
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, m,
|
||||
0, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, append(points[:0],
|
||||
x+m, y+m,
|
||||
x+size, y+size,
|
||||
x, y+size,
|
||||
x+m, y+m,
|
||||
))
|
||||
|
||||
pool.Put(points)
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, m,
|
||||
size, size,
|
||||
0, size,
|
||||
m, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b17
|
||||
//
|
||||
// ----------
|
||||
// |##### |
|
||||
// |### |
|
||||
// |# |
|
||||
// | ##|
|
||||
// | ##|
|
||||
// ----------
|
||||
func b17(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
quarter := size / 4
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size - quarter, size - quarter,
|
||||
size, size - quarter,
|
||||
size, size,
|
||||
size - quarter, size,
|
||||
size - quarter, size - quarter,
|
||||
})
|
||||
}
|
||||
|
||||
// b18
|
||||
//
|
||||
// ----------
|
||||
// |##### |
|
||||
// |#### |
|
||||
// |### |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b18(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b19
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// |########|
|
||||
// ----------
|
||||
func b19(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
size, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, m,
|
||||
size, size,
|
||||
m, size,
|
||||
size, m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
m, size,
|
||||
0, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b20
|
||||
//
|
||||
// ----------
|
||||
// | ## |
|
||||
// |### |
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b20(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b21
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## #####|
|
||||
// |## ##|
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b21(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b22
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## ### |
|
||||
// |## ##|
|
||||
// |## ##|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b22(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, size,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b23
|
||||
//
|
||||
// ----------
|
||||
// | #######|
|
||||
// |### #|
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b23(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, 0,
|
||||
size, q,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b24
|
||||
//
|
||||
// ----------
|
||||
// | ## ###|
|
||||
// |### ###|
|
||||
// |## ## |
|
||||
// |## ## |
|
||||
// |# # |
|
||||
// ----------
|
||||
func b24(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
m, size,
|
||||
m, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b25
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |## ###|
|
||||
// |## ## |
|
||||
// |###### |
|
||||
// |#### |
|
||||
// ----------
|
||||
func b25(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
0, size,
|
||||
q, size,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
size, 0,
|
||||
q, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b26
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// | #### |
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b26(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, q,
|
||||
q, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, 0,
|
||||
m + q, m,
|
||||
m, q,
|
||||
size, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, size,
|
||||
m, m + q,
|
||||
q + m, m,
|
||||
size, size,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
q, m,
|
||||
m, q + m,
|
||||
0, size,
|
||||
})
|
||||
}
|
||||
|
||||
// b27
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |## ###|
|
||||
// |# #|
|
||||
// |### ##|
|
||||
// |########|
|
||||
// ----------
|
||||
func b27(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
size, 0,
|
||||
0, q,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q + m, 0,
|
||||
size, 0,
|
||||
size, size,
|
||||
q + m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, q + m,
|
||||
size, size,
|
||||
0, size,
|
||||
size, q + m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
0, 0,
|
||||
q, size,
|
||||
0, size,
|
||||
})
|
||||
}
|
||||
|
|
6
vendor/github.com/issue9/identicon/doc.go
generated
vendored
6
vendor/github.com/issue9/identicon/doc.go
generated
vendored
|
@ -1,8 +1,6 @@
|
|||
// Copyright 2015 by caixw, All rights reserved.
|
||||
// Use of this source code is governed by a MIT
|
||||
// license that can be found in the LICENSE file.
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
// Package identicon 一个基于 hash 值生成随机图像的包。
|
||||
// Package identicon 一个基于 hash 值生成随机图像的包
|
||||
//
|
||||
// identicon 并没有统一的标准,一般用于在用户注册时,
|
||||
// 取用户的邮箱或是访问 IP 等数据(也可以是其它任何数据),
|
||||
|
|
4
vendor/github.com/issue9/identicon/go.mod
generated
vendored
4
vendor/github.com/issue9/identicon/go.mod
generated
vendored
|
@ -1,3 +1,5 @@
|
|||
module github.com/issue9/identicon
|
||||
|
||||
require github.com/issue9/assert v1.3.1
|
||||
require github.com/issue9/assert v1.4.1
|
||||
|
||||
go 1.13
|
||||
|
|
4
vendor/github.com/issue9/identicon/go.sum
generated
vendored
4
vendor/github.com/issue9/identicon/go.sum
generated
vendored
|
@ -1,2 +1,2 @@
|
|||
github.com/issue9/assert v1.3.1 h1:L8pRpbnzMIPFJqrMKR/oG03uWrtVeZyYBpI2U2Jx1JE=
|
||||
github.com/issue9/assert v1.3.1/go.mod h1:9Ger+iz8X7r1zMYYwEhh++2wMGWcNN2oVI+zIQXxcio=
|
||||
github.com/issue9/assert v1.4.1 h1:gUtOpMTeaE4JTe9kACma5foOHBvVt1p5XTFrULDwdXI=
|
||||
github.com/issue9/assert v1.4.1/go.mod h1:Yktk83hAVl1SPSYtd9kjhBizuiBIqUQyj+D5SE2yjVY=
|
||||
|
|
139
vendor/github.com/issue9/identicon/identicon.go
generated
vendored
139
vendor/github.com/issue9/identicon/identicon.go
generated
vendored
|
@ -1,6 +1,4 @@
|
|||
// Copyright 2015 by caixw, All rights reserved.
|
||||
// Use of this source code is governed by a MIT
|
||||
// license that can be found in the LICENSE file.
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon
|
||||
|
||||
|
@ -9,6 +7,7 @@ import (
|
|||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
const (
|
||||
|
@ -16,7 +15,8 @@ const (
|
|||
maxForeColors = 32 // 在New()函数中可以指定的最大颜色数量
|
||||
)
|
||||
|
||||
// Identicon 用于产生统一尺寸的头像。
|
||||
// Identicon 用于产生统一尺寸的头像
|
||||
//
|
||||
// 可以根据用户提供的数据,经过一定的算法,自动产生相应的图案和颜色。
|
||||
type Identicon struct {
|
||||
foreColors []color.Color
|
||||
|
@ -25,17 +25,18 @@ type Identicon struct {
|
|||
rect image.Rectangle
|
||||
}
|
||||
|
||||
// New 声明一个 Identicon 实例。
|
||||
// New 声明一个 Identicon 实例
|
||||
//
|
||||
// size 表示整个头像的大小;
|
||||
// back 表示前景色;
|
||||
// fore 表示所有可能的前景色,会为每个图像随机挑选一个作为其前景色。
|
||||
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
|
||||
if len(fore) == 0 || len(fore) > maxForeColors {
|
||||
return nil, fmt.Errorf("前景色数量必须介于[1]~[%v]之间,当前为[%v]", maxForeColors, len(fore))
|
||||
return nil, fmt.Errorf("前景色数量必须介于[1]~[%d]之间,当前为[%d]", maxForeColors, len(fore))
|
||||
}
|
||||
|
||||
if size < minSize {
|
||||
return nil, fmt.Errorf("参数size的值(%v)不能小于%v", size, minSize)
|
||||
return nil, fmt.Errorf("参数 size 的值(%d)不能小于 %d", size, minSize)
|
||||
}
|
||||
|
||||
return &Identicon{
|
||||
|
@ -43,104 +44,94 @@ func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
|
|||
backColor: back,
|
||||
size: size,
|
||||
|
||||
// 画布坐标从0开始,其长度应该是size-1
|
||||
// 画布坐标从0开始,其长度应该是 size-1
|
||||
rect: image.Rect(0, 0, size, size),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片。
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
func (i *Identicon) Make(data []byte) image.Image {
|
||||
h := md5.New()
|
||||
h.Write(data)
|
||||
sum := h.Sum(nil)
|
||||
|
||||
// 第一个方块
|
||||
index := int(sum[0]+sum[1]+sum[2]+sum[3]) % len(blocks)
|
||||
b1 := blocks[index]
|
||||
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
|
||||
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
|
||||
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
|
||||
b1Angle := int(sum[9]+sum[10]) % 4
|
||||
b2Angle := int(sum[11]+sum[12]) % 4
|
||||
color := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
|
||||
|
||||
// 第二个方块
|
||||
index = int(sum[4]+sum[5]+sum[6]+sum[7]) % len(blocks)
|
||||
b2 := blocks[index]
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color)
|
||||
}
|
||||
|
||||
// 中间方块
|
||||
index = int(sum[8]+sum[9]+sum[10]+sum[11]) % len(centerBlocks)
|
||||
c := centerBlocks[index]
|
||||
// Rand 随机生成图案
|
||||
func (i *Identicon) Rand(r *rand.Rand) image.Image {
|
||||
b1 := r.Intn(len(blocks))
|
||||
b2 := r.Intn(len(blocks))
|
||||
c := r.Intn(len(centerBlocks))
|
||||
b1Angle := r.Intn(4)
|
||||
b2Angle := r.Intn(4)
|
||||
color := r.Intn(len(i.foreColors))
|
||||
|
||||
// 旋转角度
|
||||
angle := int(sum[12]+sum[13]+sum[14]) % 4
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color)
|
||||
}
|
||||
|
||||
// 根据最后一个字段,获取前景颜色
|
||||
index = int(sum[15]) % len(i.foreColors)
|
||||
|
||||
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[index]})
|
||||
drawBlocks(p, i.size, c, b1, b2, angle)
|
||||
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
|
||||
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
|
||||
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
|
||||
return p
|
||||
}
|
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片。
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
//
|
||||
// size 头像的大小。
|
||||
// back, fore头像的背景和前景色。
|
||||
func Make(size int, back, fore color.Color, data []byte) (image.Image, error) {
|
||||
if size < minSize {
|
||||
return nil, fmt.Errorf("参数size的值(%v)不能小于%v", size, minSize)
|
||||
i, err := New(size, back, fore)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
h := md5.New()
|
||||
h.Write(data)
|
||||
sum := h.Sum(nil)
|
||||
|
||||
// 第一个方块
|
||||
index := int(sum[0]+sum[1]+sum[2]+sum[3]) % len(blocks)
|
||||
b1 := blocks[index]
|
||||
|
||||
// 第二个方块
|
||||
index = int(sum[4]+sum[5]+sum[6]+sum[7]) % len(blocks)
|
||||
b2 := blocks[index]
|
||||
|
||||
// 中间方块
|
||||
index = int(sum[8]+sum[9]+sum[10]+sum[11]) % len(centerBlocks)
|
||||
c := centerBlocks[index]
|
||||
|
||||
// 旋转角度
|
||||
angle := int(sum[12]+sum[13]+sum[14]+sum[15]) % 4
|
||||
|
||||
// 画布坐标从0开始,其长度应该是size-1
|
||||
p := image.NewPaletted(image.Rect(0, 0, size, size), []color.Color{back, fore})
|
||||
drawBlocks(p, size, c, b1, b2, angle)
|
||||
return p, nil
|
||||
return i.Make(data), nil
|
||||
}
|
||||
|
||||
// 将九个方格都填上内容。
|
||||
// p 为画板;
|
||||
// c 为中间方格的填充函数;
|
||||
// b1、b2 为边上 8 格的填充函数;
|
||||
// angle 为 b1、b2 的起始旋转角度。
|
||||
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, angle int) {
|
||||
// 每个格子的长宽。先转换成 float,再计算!
|
||||
blockSize := float64(size) / 3
|
||||
twoBlockSize := 2 * blockSize
|
||||
|
||||
incr := func() { // 增加 angle 的值,但不会大于 3
|
||||
angle++
|
||||
if angle > 3 {
|
||||
angle = 0
|
||||
// b1Angle 和 b2Angle 为 b1、b2 的起始旋转角度。
|
||||
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
|
||||
incr := func(a int) int {
|
||||
if a >= 3 {
|
||||
a = 0
|
||||
} else {
|
||||
a++
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
c(p, blockSize, blockSize, blockSize, 0)
|
||||
padding := (size % 6) / 2 // 不能除尽的,边上留白。
|
||||
|
||||
b1(p, 0, 0, blockSize, angle)
|
||||
b2(p, blockSize, 0, blockSize, angle)
|
||||
blockSize := size / 3
|
||||
twoBlockSize := 2 * blockSize
|
||||
|
||||
incr()
|
||||
b1(p, twoBlockSize, 0, blockSize, angle)
|
||||
b2(p, twoBlockSize, blockSize, blockSize, angle)
|
||||
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
|
||||
|
||||
incr()
|
||||
b1(p, twoBlockSize, twoBlockSize, blockSize, angle)
|
||||
b2(p, blockSize, twoBlockSize, blockSize, angle)
|
||||
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
|
||||
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
|
||||
|
||||
incr()
|
||||
b1(p, 0, twoBlockSize, blockSize, angle)
|
||||
b2(p, 0, blockSize, blockSize, angle)
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
|
||||
b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
|
||||
}
|
||||
|
|
22
vendor/github.com/issue9/identicon/polygon.go
generated
vendored
22
vendor/github.com/issue9/identicon/polygon.go
generated
vendored
|
@ -1,27 +1,24 @@
|
|||
// Copyright 2015 by caixw, All rights reserved.
|
||||
// Use of this source code is governed by a MIT
|
||||
// license that can be found in the LICENSE file.
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon
|
||||
|
||||
var (
|
||||
// 4个元素分别表示 cos(0),cos(90),cos(180),cos(270)
|
||||
cos = []float64{1, 0, -1, 0}
|
||||
// 4 个元素分别表示 cos(0),cos(90),cos(180),cos(270)
|
||||
cos = []int{1, 0, -1, 0}
|
||||
|
||||
// 4个元素分别表示 sin(0),sin(90),sin(180),sin(270)
|
||||
sin = []float64{0, 1, 0, -1}
|
||||
// 4 个元素分别表示 sin(0),sin(90),sin(180),sin(270)
|
||||
sin = []int{0, 1, 0, -1}
|
||||
)
|
||||
|
||||
// 将 points 中的所有点,以 x,y 为原点旋转 angle 个角度。
|
||||
// angle 取值只能是 [0,1,2,3],分别表示 [0,90,180,270]
|
||||
func rotate(points []float64, x, y float64, angle int) {
|
||||
func rotate(points []int, x, y int, angle int) {
|
||||
if angle < 0 || angle > 3 {
|
||||
panic("rotate:参数angle必须0,1,2,3三值之一")
|
||||
}
|
||||
|
||||
for i := 0; i < len(points); i += 2 {
|
||||
px := points[i] - x
|
||||
py := points[i+1] - y
|
||||
px, py := points[i]-x, points[i+1]-y
|
||||
points[i] = px*cos[angle] - py*sin[angle] + x
|
||||
points[i+1] = px*sin[angle] + py*cos[angle] + y
|
||||
}
|
||||
|
@ -30,7 +27,7 @@ func rotate(points []float64, x, y float64, angle int) {
|
|||
// 判断某个点是否在多边形之内,不包含构成多边形的线和点
|
||||
// x,y 需要判断的点坐标
|
||||
// points 组成多边形的所顶点,每两个元素表示一点顶点,其中最后一个顶点必须与第一个顶点相同。
|
||||
func pointInPolygon(x float64, y float64, points []float64) bool {
|
||||
func pointInPolygon(x, y int, points []int) bool {
|
||||
if len(points) < 8 { // 只有2个以上的点,才能组成闭合多边形
|
||||
return false
|
||||
}
|
||||
|
@ -55,8 +52,7 @@ func pointInPolygon(x float64, y float64, points []float64) bool {
|
|||
continue
|
||||
}
|
||||
|
||||
mul := (x1-x)*(y2-y) - (x2-x)*(y1-y)
|
||||
if mul > 0 {
|
||||
if mul := (x1-x)*(y2-y) - (x2-x)*(y1-y); mul >= 0 {
|
||||
r++
|
||||
} else if mul < 0 {
|
||||
r--
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue