Allow common redis and leveldb connections (#12385)

* Allow common redis and leveldb connections

Prevents multiple reopening of redis and leveldb connections to the same
place by sharing connections.

Further allows for more configurable redis connection type using the
redisURI and a leveldbURI scheme.

Signed-off-by: Andrew Thornton <art27@cantab.net>

* add unit-test

Signed-off-by: Andrew Thornton <art27@cantab.net>

* as per @lunny

Signed-off-by: Andrew Thornton <art27@cantab.net>

* add test

Signed-off-by: Andrew Thornton <art27@cantab.net>

* Update modules/cache/cache_redis.go

* Update modules/queue/queue_disk.go

* Update modules/cache/cache_redis.go

* Update modules/cache/cache_redis.go

* Update modules/queue/unique_queue_disk.go

* Update modules/queue/queue_disk.go

* Update modules/queue/unique_queue_disk.go

* Update modules/session/redis.go

Co-authored-by: techknowlogick <techknowlogick@gitea.io>
Co-authored-by: Lauris BH <lauris@nix.lv>
This commit is contained in:
zeripath 2020-09-27 22:09:46 +01:00 committed by GitHub
parent f404bdde9b
commit 7f8e3192cd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
71 changed files with 4927 additions and 3138 deletions

62
vendor/github.com/go-redis/redis/v7/script.go generated vendored Normal file
View file

@ -0,0 +1,62 @@
package redis
import (
"crypto/sha1"
"encoding/hex"
"io"
"strings"
)
type scripter interface {
Eval(script string, keys []string, args ...interface{}) *Cmd
EvalSha(sha1 string, keys []string, args ...interface{}) *Cmd
ScriptExists(hashes ...string) *BoolSliceCmd
ScriptLoad(script string) *StringCmd
}
var _ scripter = (*Client)(nil)
var _ scripter = (*Ring)(nil)
var _ scripter = (*ClusterClient)(nil)
type Script struct {
src, hash string
}
func NewScript(src string) *Script {
h := sha1.New()
_, _ = io.WriteString(h, src)
return &Script{
src: src,
hash: hex.EncodeToString(h.Sum(nil)),
}
}
func (s *Script) Hash() string {
return s.hash
}
func (s *Script) Load(c scripter) *StringCmd {
return c.ScriptLoad(s.src)
}
func (s *Script) Exists(c scripter) *BoolSliceCmd {
return c.ScriptExists(s.hash)
}
func (s *Script) Eval(c scripter, keys []string, args ...interface{}) *Cmd {
return c.Eval(s.src, keys, args...)
}
func (s *Script) EvalSha(c scripter, keys []string, args ...interface{}) *Cmd {
return c.EvalSha(s.hash, keys, args...)
}
// Run optimistically uses EVALSHA to run the script. If script does not exist
// it is retried using EVAL.
func (s *Script) Run(c scripter, keys []string, args ...interface{}) *Cmd {
r := s.EvalSha(c, keys, args...)
if err := r.Err(); err != nil && strings.HasPrefix(err.Error(), "NOSCRIPT ") {
return s.Eval(c, keys, args...)
}
return r
}