Vendor Update: go-gitlab v0.22.1 -> v0.31.0 (#11136)

* vendor update: go-gitlab to v0.31.0

* migrate client init to v0.31.0

* refactor
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6543 2020-04-19 22:23:05 +02:00 committed by GitHub
parent 5c092eb0ef
commit 82dbb34c9c
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256 changed files with 36039 additions and 12965 deletions

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.idea/
*.iml
*.test
.vscode/

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sudo: false
language: go
go:
- 1.12.4
branches:
only:
- master
script: make updatedeps test

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Mozilla Public License, version 2.0
1. Definitions
1.1. "Contributor"
means each individual or legal entity that creates, contributes to the
creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used by a
Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached the
notice in Exhibit A, the Executable Form of such Source Code Form, and
Modifications of such Source Code Form, in each case including portions
thereof.
1.5. "Incompatible With Secondary Licenses"
means
a. that the initial Contributor has attached the notice described in
Exhibit B to the Covered Software; or
b. that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the terms of
a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in a
separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible, whether
at the time of the initial grant or subsequently, any and all of the
rights conveyed by this License.
1.10. "Modifications"
means any of the following:
a. any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered Software; or
b. any new file in Source Code Form that contains any Covered Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the License,
by the making, using, selling, offering for sale, having made, import,
or transfer of either its Contributions or its Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU Lesser
General Public License, Version 2.1, the GNU Affero General Public
License, Version 3.0, or any later versions of those licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that controls, is
controlled by, or is under common control with You. For purposes of this
definition, "control" means (a) the power, direct or indirect, to cause
the direction or management of such entity, whether by contract or
otherwise, or (b) ownership of more than fifty percent (50%) of the
outstanding shares or beneficial ownership of such entity.
2. License Grants and Conditions
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
a. under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
b. under Patent Claims of such Contributor to make, use, sell, offer for
sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
a. for any code that a Contributor has removed from Covered Software; or
b. for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
c. under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights to
grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
Section 2.1.
3. Responsibilities
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
a. such Covered Software must also be made available in Source Code Form,
as described in Section 3.1, and You must inform recipients of the
Executable Form how they can obtain a copy of such Source Code Form by
reasonable means in a timely manner, at a charge no more than the cost
of distribution to the recipient; and
b. You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter the
recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty, or
limitations of liability) contained within the Source Code Form of the
Covered Software, except that You may alter any license notices to the
extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Covered Software due to statute,
judicial order, or regulation then You must: (a) comply with the terms of
this License to the maximum extent possible; and (b) describe the
limitations and the code they affect. Such description must be placed in a
text file included with all distributions of the Covered Software under
this License. Except to the extent prohibited by statute or regulation,
such description must be sufficiently detailed for a recipient of ordinary
skill to be able to understand it.
5. Termination
5.1. The rights granted under this License will terminate automatically if You
fail to comply with any of its terms. However, if You become compliant,
then the rights granted under this License from a particular Contributor
are reinstated (a) provisionally, unless and until such Contributor
explicitly and finally terminates Your grants, and (b) on an ongoing
basis, if such Contributor fails to notify You of the non-compliance by
some reasonable means prior to 60 days after You have come back into
compliance. Moreover, Your grants from a particular Contributor are
reinstated on an ongoing basis if such Contributor notifies You of the
non-compliance by some reasonable means, this is the first time You have
received notice of non-compliance with this License from such
Contributor, and You become compliant prior to 30 days after Your receipt
of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
license agreements (excluding distributors and resellers) which have been
validly granted by You or Your distributors under this License prior to
termination shall survive termination.
6. Disclaimer of Warranty
Covered Software is provided under this License on an "as is" basis,
without warranty of any kind, either expressed, implied, or statutory,
including, without limitation, warranties that the Covered Software is free
of defects, merchantable, fit for a particular purpose or non-infringing.
The entire risk as to the quality and performance of the Covered Software
is with You. Should any Covered Software prove defective in any respect,
You (not any Contributor) assume the cost of any necessary servicing,
repair, or correction. This disclaimer of warranty constitutes an essential
part of this License. No use of any Covered Software is authorized under
this License except under this disclaimer.
7. Limitation of Liability
Under no circumstances and under no legal theory, whether tort (including
negligence), contract, or otherwise, shall any Contributor, or anyone who
distributes Covered Software as permitted above, be liable to You for any
direct, indirect, special, incidental, or consequential damages of any
character including, without limitation, damages for lost profits, loss of
goodwill, work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses, even if such party shall have been
informed of the possibility of such damages. This limitation of liability
shall not apply to liability for death or personal injury resulting from
such party's negligence to the extent applicable law prohibits such
limitation. Some jurisdictions do not allow the exclusion or limitation of
incidental or consequential damages, so this exclusion and limitation may
not apply to You.
8. Litigation
Any litigation relating to this License may be brought only in the courts
of a jurisdiction where the defendant maintains its principal place of
business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions. Nothing
in this Section shall prevent a party's ability to bring cross-claims or
counter-claims.
9. Miscellaneous
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides that
the language of a contract shall be construed against the drafter shall not
be used to construe this License against a Contributor.
10. Versions of the License
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses If You choose to distribute Source Code Form that is
Incompatible With Secondary Licenses under the terms of this version of
the License, the notice described in Exhibit B of this License must be
attached.
Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular file,
then You may include the notice in a location (such as a LICENSE file in a
relevant directory) where a recipient would be likely to look for such a
notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
This Source Code Form is "Incompatible
With Secondary Licenses", as defined by
the Mozilla Public License, v. 2.0.

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default: test
test:
go vet ./...
go test -race ./...
updatedeps:
go get -f -t -u ./...
go get -f -u ./...
.PHONY: default test updatedeps

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go-retryablehttp
================
[![Build Status](http://img.shields.io/travis/hashicorp/go-retryablehttp.svg?style=flat-square)][travis]
[![Go Documentation](http://img.shields.io/badge/go-documentation-blue.svg?style=flat-square)][godocs]
[travis]: http://travis-ci.org/hashicorp/go-retryablehttp
[godocs]: http://godoc.org/github.com/hashicorp/go-retryablehttp
The `retryablehttp` package provides a familiar HTTP client interface with
automatic retries and exponential backoff. It is a thin wrapper over the
standard `net/http` client library and exposes nearly the same public API. This
makes `retryablehttp` very easy to drop into existing programs.
`retryablehttp` performs automatic retries under certain conditions. Mainly, if
an error is returned by the client (connection errors, etc.), or if a 500-range
response code is received (except 501), then a retry is invoked after a wait
period. Otherwise, the response is returned and left to the caller to
interpret.
The main difference from `net/http` is that requests which take a request body
(POST/PUT et. al) can have the body provided in a number of ways (some more or
less efficient) that allow "rewinding" the request body if the initial request
fails so that the full request can be attempted again. See the
[godoc](http://godoc.org/github.com/hashicorp/go-retryablehttp) for more
details.
Version 0.6.0 and before are compatible with Go prior to 1.12. From 0.6.1 onward, Go 1.12+ is required.
Example Use
===========
Using this library should look almost identical to what you would do with
`net/http`. The most simple example of a GET request is shown below:
```go
resp, err := retryablehttp.Get("/foo")
if err != nil {
panic(err)
}
```
The returned response object is an `*http.Response`, the same thing you would
usually get from `net/http`. Had the request failed one or more times, the above
call would block and retry with exponential backoff.
## Getting a stdlib `*http.Client` with retries
It's possible to convert a `*retryablehttp.Client` directly to a `*http.Client`.
This makes use of retryablehttp broadly applicable with minimal effort. Simply
configure a `*retryablehttp.Client` as you wish, and then call `StandardClient()`:
```go
retryClient := retryablehttp.NewClient()
retryClient.RetryMax = 10
standardClient := retryClient.StandardClient() // *http.Client
```
For more usage and examples see the
[godoc](http://godoc.org/github.com/hashicorp/go-retryablehttp).

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// Package retryablehttp provides a familiar HTTP client interface with
// automatic retries and exponential backoff. It is a thin wrapper over the
// standard net/http client library and exposes nearly the same public API.
// This makes retryablehttp very easy to drop into existing programs.
//
// retryablehttp performs automatic retries under certain conditions. Mainly, if
// an error is returned by the client (connection errors etc), or if a 500-range
// response is received, then a retry is invoked. Otherwise, the response is
// returned and left to the caller to interpret.
//
// Requests which take a request body should provide a non-nil function
// parameter. The best choice is to provide either a function satisfying
// ReaderFunc which provides multiple io.Readers in an efficient manner, a
// *bytes.Buffer (the underlying raw byte slice will be used) or a raw byte
// slice. As it is a reference type, and we will wrap it as needed by readers,
// we can efficiently re-use the request body without needing to copy it. If an
// io.Reader (such as a *bytes.Reader) is provided, the full body will be read
// prior to the first request, and will be efficiently re-used for any retries.
// ReadSeeker can be used, but some users have observed occasional data races
// between the net/http library and the Seek functionality of some
// implementations of ReadSeeker, so should be avoided if possible.
package retryablehttp
import (
"bytes"
"context"
"crypto/x509"
"fmt"
"io"
"io/ioutil"
"log"
"math"
"math/rand"
"net/http"
"net/url"
"os"
"regexp"
"strings"
"sync"
"time"
"github.com/hashicorp/go-cleanhttp"
)
var (
// Default retry configuration
defaultRetryWaitMin = 1 * time.Second
defaultRetryWaitMax = 30 * time.Second
defaultRetryMax = 4
// defaultLogger is the logger provided with defaultClient
defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
// defaultClient is used for performing requests without explicitly making
// a new client. It is purposely private to avoid modifications.
defaultClient = NewClient()
// We need to consume response bodies to maintain http connections, but
// limit the size we consume to respReadLimit.
respReadLimit = int64(4096)
// A regular expression to match the error returned by net/http when the
// configured number of redirects is exhausted. This error isn't typed
// specifically so we resort to matching on the error string.
redirectsErrorRe = regexp.MustCompile(`stopped after \d+ redirects\z`)
// A regular expression to match the error returned by net/http when the
// scheme specified in the URL is invalid. This error isn't typed
// specifically so we resort to matching on the error string.
schemeErrorRe = regexp.MustCompile(`unsupported protocol scheme`)
)
// ReaderFunc is the type of function that can be given natively to NewRequest
type ReaderFunc func() (io.Reader, error)
// LenReader is an interface implemented by many in-memory io.Reader's. Used
// for automatically sending the right Content-Length header when possible.
type LenReader interface {
Len() int
}
// Request wraps the metadata needed to create HTTP requests.
type Request struct {
// body is a seekable reader over the request body payload. This is
// used to rewind the request data in between retries.
body ReaderFunc
// Embed an HTTP request directly. This makes a *Request act exactly
// like an *http.Request so that all meta methods are supported.
*http.Request
}
// WithContext returns wrapped Request with a shallow copy of underlying *http.Request
// with its context changed to ctx. The provided ctx must be non-nil.
func (r *Request) WithContext(ctx context.Context) *Request {
r.Request = r.Request.WithContext(ctx)
return r
}
// BodyBytes allows accessing the request body. It is an analogue to
// http.Request's Body variable, but it returns a copy of the underlying data
// rather than consuming it.
//
// This function is not thread-safe; do not call it at the same time as another
// call, or at the same time this request is being used with Client.Do.
func (r *Request) BodyBytes() ([]byte, error) {
if r.body == nil {
return nil, nil
}
body, err := r.body()
if err != nil {
return nil, err
}
buf := new(bytes.Buffer)
_, err = buf.ReadFrom(body)
if err != nil {
return nil, err
}
return buf.Bytes(), nil
}
// SetBody allows setting the request body.
//
// It is useful if a new body needs to be set without constructing a new Request.
func (r *Request) SetBody(rawBody interface{}) error {
bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
if err != nil {
return err
}
r.body = bodyReader
r.ContentLength = contentLength
return nil
}
// WriteTo allows copying the request body into a writer.
//
// It writes data to w until there's no more data to write or
// when an error occurs. The return int64 value is the number of bytes
// written. Any error encountered during the write is also returned.
// The signature matches io.WriterTo interface.
func (r *Request) WriteTo(w io.Writer) (int64, error) {
body, err := r.body()
if err != nil {
return 0, err
}
if c, ok := body.(io.Closer); ok {
defer c.Close()
}
return io.Copy(w, body)
}
func getBodyReaderAndContentLength(rawBody interface{}) (ReaderFunc, int64, error) {
var bodyReader ReaderFunc
var contentLength int64
switch body := rawBody.(type) {
// If they gave us a function already, great! Use it.
case ReaderFunc:
bodyReader = body
tmp, err := body()
if err != nil {
return nil, 0, err
}
if lr, ok := tmp.(LenReader); ok {
contentLength = int64(lr.Len())
}
if c, ok := tmp.(io.Closer); ok {
c.Close()
}
case func() (io.Reader, error):
bodyReader = body
tmp, err := body()
if err != nil {
return nil, 0, err
}
if lr, ok := tmp.(LenReader); ok {
contentLength = int64(lr.Len())
}
if c, ok := tmp.(io.Closer); ok {
c.Close()
}
// If a regular byte slice, we can read it over and over via new
// readers
case []byte:
buf := body
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// If a bytes.Buffer we can read the underlying byte slice over and
// over
case *bytes.Buffer:
buf := body
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf.Bytes()), nil
}
contentLength = int64(buf.Len())
// We prioritize *bytes.Reader here because we don't really want to
// deal with it seeking so want it to match here instead of the
// io.ReadSeeker case.
case *bytes.Reader:
buf, err := ioutil.ReadAll(body)
if err != nil {
return nil, 0, err
}
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// Compat case
case io.ReadSeeker:
raw := body
bodyReader = func() (io.Reader, error) {
_, err := raw.Seek(0, 0)
return ioutil.NopCloser(raw), err
}
if lr, ok := raw.(LenReader); ok {
contentLength = int64(lr.Len())
}
// Read all in so we can reset
case io.Reader:
buf, err := ioutil.ReadAll(body)
if err != nil {
return nil, 0, err
}
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// No body provided, nothing to do
case nil:
// Unrecognized type
default:
return nil, 0, fmt.Errorf("cannot handle type %T", rawBody)
}
return bodyReader, contentLength, nil
}
// FromRequest wraps an http.Request in a retryablehttp.Request
func FromRequest(r *http.Request) (*Request, error) {
bodyReader, _, err := getBodyReaderAndContentLength(r.Body)
if err != nil {
return nil, err
}
// Could assert contentLength == r.ContentLength
return &Request{bodyReader, r}, nil
}
// NewRequest creates a new wrapped request.
func NewRequest(method, url string, rawBody interface{}) (*Request, error) {
bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
if err != nil {
return nil, err
}
httpReq, err := http.NewRequest(method, url, nil)
if err != nil {
return nil, err
}
httpReq.ContentLength = contentLength
return &Request{bodyReader, httpReq}, nil
}
// Logger interface allows to use other loggers than
// standard log.Logger.
type Logger interface {
Printf(string, ...interface{})
}
// LeveledLogger interface implements the basic methods that a logger library needs
type LeveledLogger interface {
Error(string, ...interface{})
Info(string, ...interface{})
Debug(string, ...interface{})
Warn(string, ...interface{})
}
// hookLogger adapts an LeveledLogger to Logger for use by the existing hook functions
// without changing the API.
type hookLogger struct {
LeveledLogger
}
func (h hookLogger) Printf(s string, args ...interface{}) {
h.Info(fmt.Sprintf(s, args...))
}
// RequestLogHook allows a function to run before each retry. The HTTP
// request which will be made, and the retry number (0 for the initial
// request) are available to users. The internal logger is exposed to
// consumers.
type RequestLogHook func(Logger, *http.Request, int)
// ResponseLogHook is like RequestLogHook, but allows running a function
// on each HTTP response. This function will be invoked at the end of
// every HTTP request executed, regardless of whether a subsequent retry
// needs to be performed or not. If the response body is read or closed
// from this method, this will affect the response returned from Do().
type ResponseLogHook func(Logger, *http.Response)
// CheckRetry specifies a policy for handling retries. It is called
// following each request with the response and error values returned by
// the http.Client. If CheckRetry returns false, the Client stops retrying
// and returns the response to the caller. If CheckRetry returns an error,
// that error value is returned in lieu of the error from the request. The
// Client will close any response body when retrying, but if the retry is
// aborted it is up to the CheckRetry callback to properly close any
// response body before returning.
type CheckRetry func(ctx context.Context, resp *http.Response, err error) (bool, error)
// Backoff specifies a policy for how long to wait between retries.
// It is called after a failing request to determine the amount of time
// that should pass before trying again.
type Backoff func(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration
// ErrorHandler is called if retries are expired, containing the last status
// from the http library. If not specified, default behavior for the library is
// to close the body and return an error indicating how many tries were
// attempted. If overriding this, be sure to close the body if needed.
type ErrorHandler func(resp *http.Response, err error, numTries int) (*http.Response, error)
// Client is used to make HTTP requests. It adds additional functionality
// like automatic retries to tolerate minor outages.
type Client struct {
HTTPClient *http.Client // Internal HTTP client.
Logger interface{} // Customer logger instance. Can be either Logger or LeveledLogger
RetryWaitMin time.Duration // Minimum time to wait
RetryWaitMax time.Duration // Maximum time to wait
RetryMax int // Maximum number of retries
// RequestLogHook allows a user-supplied function to be called
// before each retry.
RequestLogHook RequestLogHook
// ResponseLogHook allows a user-supplied function to be called
// with the response from each HTTP request executed.
ResponseLogHook ResponseLogHook
// CheckRetry specifies the policy for handling retries, and is called
// after each request. The default policy is DefaultRetryPolicy.
CheckRetry CheckRetry
// Backoff specifies the policy for how long to wait between retries
Backoff Backoff
// ErrorHandler specifies the custom error handler to use, if any
ErrorHandler ErrorHandler
loggerInit sync.Once
}
// NewClient creates a new Client with default settings.
func NewClient() *Client {
return &Client{
HTTPClient: cleanhttp.DefaultPooledClient(),
Logger: defaultLogger,
RetryWaitMin: defaultRetryWaitMin,
RetryWaitMax: defaultRetryWaitMax,
RetryMax: defaultRetryMax,
CheckRetry: DefaultRetryPolicy,
Backoff: DefaultBackoff,
}
}
func (c *Client) logger() interface{} {
c.loggerInit.Do(func() {
if c.Logger == nil {
return
}
switch c.Logger.(type) {
case Logger, LeveledLogger:
// ok
default:
// This should happen in dev when they are setting Logger and work on code, not in prod.
panic(fmt.Sprintf("invalid logger type passed, must be Logger or LeveledLogger, was %T", c.Logger))
}
})
return c.Logger
}
// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
// will retry on connection errors and server errors.
func DefaultRetryPolicy(ctx context.Context, resp *http.Response, err error) (bool, error) {
// do not retry on context.Canceled or context.DeadlineExceeded
if ctx.Err() != nil {
return false, ctx.Err()
}
if err != nil {
if v, ok := err.(*url.Error); ok {
// Don't retry if the error was due to too many redirects.
if redirectsErrorRe.MatchString(v.Error()) {
return false, nil
}
// Don't retry if the error was due to an invalid protocol scheme.
if schemeErrorRe.MatchString(v.Error()) {
return false, nil
}
// Don't retry if the error was due to TLS cert verification failure.
if _, ok := v.Err.(x509.UnknownAuthorityError); ok {
return false, nil
}
}
// The error is likely recoverable so retry.
return true, nil
}
// Check the response code. We retry on 500-range responses to allow
// the server time to recover, as 500's are typically not permanent
// errors and may relate to outages on the server side. This will catch
// invalid response codes as well, like 0 and 999.
if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
return true, nil
}
return false, nil
}
// DefaultBackoff provides a default callback for Client.Backoff which
// will perform exponential backoff based on the attempt number and limited
// by the provided minimum and maximum durations.
func DefaultBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
mult := math.Pow(2, float64(attemptNum)) * float64(min)
sleep := time.Duration(mult)
if float64(sleep) != mult || sleep > max {
sleep = max
}
return sleep
}
// LinearJitterBackoff provides a callback for Client.Backoff which will
// perform linear backoff based on the attempt number and with jitter to
// prevent a thundering herd.
//
// min and max here are *not* absolute values. The number to be multiplied by
// the attempt number will be chosen at random from between them, thus they are
// bounding the jitter.
//
// For instance:
// * To get strictly linear backoff of one second increasing each retry, set
// both to one second (1s, 2s, 3s, 4s, ...)
// * To get a small amount of jitter centered around one second increasing each
// retry, set to around one second, such as a min of 800ms and max of 1200ms
// (892ms, 2102ms, 2945ms, 4312ms, ...)
// * To get extreme jitter, set to a very wide spread, such as a min of 100ms
// and a max of 20s (15382ms, 292ms, 51321ms, 35234ms, ...)
func LinearJitterBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
// attemptNum always starts at zero but we want to start at 1 for multiplication
attemptNum++
if max <= min {
// Unclear what to do here, or they are the same, so return min *
// attemptNum
return min * time.Duration(attemptNum)
}
// Seed rand; doing this every time is fine
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
// Pick a random number that lies somewhere between the min and max and
// multiply by the attemptNum. attemptNum starts at zero so we always
// increment here. We first get a random percentage, then apply that to the
// difference between min and max, and add to min.
jitter := rand.Float64() * float64(max-min)
jitterMin := int64(jitter) + int64(min)
return time.Duration(jitterMin * int64(attemptNum))
}
// PassthroughErrorHandler is an ErrorHandler that directly passes through the
// values from the net/http library for the final request. The body is not
// closed.
func PassthroughErrorHandler(resp *http.Response, err error, _ int) (*http.Response, error) {
return resp, err
}
// Do wraps calling an HTTP method with retries.
func (c *Client) Do(req *Request) (*http.Response, error) {
if c.HTTPClient == nil {
c.HTTPClient = cleanhttp.DefaultPooledClient()
}
logger := c.logger()
if logger != nil {
switch v := logger.(type) {
case Logger:
v.Printf("[DEBUG] %s %s", req.Method, req.URL)
case LeveledLogger:
v.Debug("performing request", "method", req.Method, "url", req.URL)
}
}
var resp *http.Response
var err error
for i := 0; ; i++ {
var code int // HTTP response code
// Always rewind the request body when non-nil.
if req.body != nil {
body, err := req.body()
if err != nil {
c.HTTPClient.CloseIdleConnections()
return resp, err
}
if c, ok := body.(io.ReadCloser); ok {
req.Body = c
} else {
req.Body = ioutil.NopCloser(body)
}
}
if c.RequestLogHook != nil {
switch v := logger.(type) {
case Logger:
c.RequestLogHook(v, req.Request, i)
case LeveledLogger:
c.RequestLogHook(hookLogger{v}, req.Request, i)
default:
c.RequestLogHook(nil, req.Request, i)
}
}
// Attempt the request
resp, err = c.HTTPClient.Do(req.Request)
if resp != nil {
code = resp.StatusCode
}
// Check if we should continue with retries.
checkOK, checkErr := c.CheckRetry(req.Context(), resp, err)
if err != nil {
switch v := logger.(type) {
case Logger:
v.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, err)
case LeveledLogger:
v.Error("request failed", "error", err, "method", req.Method, "url", req.URL)
}
} else {
// Call this here to maintain the behavior of logging all requests,
// even if CheckRetry signals to stop.
if c.ResponseLogHook != nil {
// Call the response logger function if provided.
switch v := logger.(type) {
case Logger:
c.ResponseLogHook(v, resp)
case LeveledLogger:
c.ResponseLogHook(hookLogger{v}, resp)
default:
c.ResponseLogHook(nil, resp)
}
}
}
// Now decide if we should continue.
if !checkOK {
if checkErr != nil {
err = checkErr
}
c.HTTPClient.CloseIdleConnections()
return resp, err
}
// We do this before drainBody because there's no need for the I/O if
// we're breaking out
remain := c.RetryMax - i
if remain <= 0 {
break
}
// We're going to retry, consume any response to reuse the connection.
if err == nil && resp != nil {
c.drainBody(resp.Body)
}
wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
if code > 0 {
desc = fmt.Sprintf("%s (status: %d)", desc, code)
}
if logger != nil {
switch v := logger.(type) {
case Logger:
v.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
case LeveledLogger:
v.Debug("retrying request", "request", desc, "timeout", wait, "remaining", remain)
}
}
select {
case <-req.Context().Done():
c.HTTPClient.CloseIdleConnections()
return nil, req.Context().Err()
case <-time.After(wait):
}
}
if c.ErrorHandler != nil {
c.HTTPClient.CloseIdleConnections()
return c.ErrorHandler(resp, err, c.RetryMax+1)
}
// By default, we close the response body and return an error without
// returning the response
if resp != nil {
resp.Body.Close()
}
c.HTTPClient.CloseIdleConnections()
return nil, fmt.Errorf("%s %s giving up after %d attempts",
req.Method, req.URL, c.RetryMax+1)
}
// Try to read the response body so we can reuse this connection.
func (c *Client) drainBody(body io.ReadCloser) {
defer body.Close()
_, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
if err != nil {
if c.logger() != nil {
switch v := c.logger().(type) {
case Logger:
v.Printf("[ERR] error reading response body: %v", err)
case LeveledLogger:
v.Error("error reading response body", "error", err)
}
}
}
}
// Get is a shortcut for doing a GET request without making a new client.
func Get(url string) (*http.Response, error) {
return defaultClient.Get(url)
}
// Get is a convenience helper for doing simple GET requests.
func (c *Client) Get(url string) (*http.Response, error) {
req, err := NewRequest("GET", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Head is a shortcut for doing a HEAD request without making a new client.
func Head(url string) (*http.Response, error) {
return defaultClient.Head(url)
}
// Head is a convenience method for doing simple HEAD requests.
func (c *Client) Head(url string) (*http.Response, error) {
req, err := NewRequest("HEAD", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Post is a shortcut for doing a POST request without making a new client.
func Post(url, bodyType string, body interface{}) (*http.Response, error) {
return defaultClient.Post(url, bodyType, body)
}
// Post is a convenience method for doing simple POST requests.
func (c *Client) Post(url, bodyType string, body interface{}) (*http.Response, error) {
req, err := NewRequest("POST", url, body)
if err != nil {
return nil, err
}
req.Header.Set("Content-Type", bodyType)
return c.Do(req)
}
// PostForm is a shortcut to perform a POST with form data without creating
// a new client.
func PostForm(url string, data url.Values) (*http.Response, error) {
return defaultClient.PostForm(url, data)
}
// PostForm is a convenience method for doing simple POST operations using
// pre-filled url.Values form data.
func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
}
// StandardClient returns a stdlib *http.Client with a custom Transport, which
// shims in a *retryablehttp.Client for added retries.
func (c *Client) StandardClient() *http.Client {
return &http.Client{
Transport: &RoundTripper{Client: c},
}
}

8
vendor/github.com/hashicorp/go-retryablehttp/go.mod generated vendored Normal file
View file

@ -0,0 +1,8 @@
module github.com/hashicorp/go-retryablehttp
require (
github.com/hashicorp/go-cleanhttp v0.5.1
github.com/hashicorp/go-hclog v0.9.2
)
go 1.13

10
vendor/github.com/hashicorp/go-retryablehttp/go.sum generated vendored Normal file
View file

@ -0,0 +1,10 @@
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/hashicorp/go-cleanhttp v0.5.1 h1:dH3aiDG9Jvb5r5+bYHsikaOUIpcM0xvgMXVoDkXMzJM=
github.com/hashicorp/go-cleanhttp v0.5.1/go.mod h1:JpRdi6/HCYpAwUzNwuwqhbovhLtngrth3wmdIIUrZ80=
github.com/hashicorp/go-hclog v0.9.2 h1:CG6TE5H9/JXsFWJCfoIVpKFIkFe6ysEuHirp4DxCsHI=
github.com/hashicorp/go-hclog v0.9.2/go.mod h1:5CU+agLiy3J7N7QjHK5d05KxGsuXiQLrjA0H7acj2lQ=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.2.2 h1:bSDNvY7ZPG5RlJ8otE/7V6gMiyenm9RtJ7IUVIAoJ1w=
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=

View file

@ -0,0 +1,43 @@
package retryablehttp
import (
"net/http"
"sync"
)
// RoundTripper implements the http.RoundTripper interface, using a retrying
// HTTP client to execute requests.
//
// It is important to note that retryablehttp doesn't always act exactly as a
// RoundTripper should. This is highly dependent on the retryable client's
// configuration.
type RoundTripper struct {
// The client to use during requests. If nil, the default retryablehttp
// client and settings will be used.
Client *Client
// once ensures that the logic to initialize the default client runs at
// most once, in a single thread.
once sync.Once
}
// init initializes the underlying retryable client.
func (rt *RoundTripper) init() {
if rt.Client == nil {
rt.Client = NewClient()
}
}
// RoundTrip satisfies the http.RoundTripper interface.
func (rt *RoundTripper) RoundTrip(req *http.Request) (*http.Response, error) {
rt.once.Do(rt.init)
// Convert the request to be retryable.
retryableReq, err := FromRequest(req)
if err != nil {
return nil, err
}
// Execute the request.
return rt.Client.Do(retryableReq)
}