Better builtin avatar generator (#17707)
This PR fixes the builtin avatar generator. 1. The random background color makes some images very dirty. So now we only use white background for avatars. 2. We use left-right mirror avatars to satisfy #14799 3. Fix a small padding error in the algorithm
This commit is contained in:
parent
38347aa16f
commit
a8fd76557b
19 changed files with 417 additions and 376 deletions
23
vendor/github.com/issue9/identicon/.gitignore
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vendor/github.com/issue9/identicon/.gitignore
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@ -1,23 +0,0 @@
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# Compiled Object files, Static and Dynamic libs (Shared Objects)
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*.o
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*.a
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*.so
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# Folders
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_obj
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_test
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*.exe
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*.test
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*.prof
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#vim
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*.swp
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#osx
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.DS_Store
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/testdata/*.png
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.idea
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.vscode
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22
vendor/github.com/issue9/identicon/LICENSE
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vendor/github.com/issue9/identicon/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 caixw
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
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|
38
vendor/github.com/issue9/identicon/README.md
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vendor/github.com/issue9/identicon/README.md
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# identicon
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[](https://github.com/issue9/identicon/actions/workflows/go.yml)
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[](https://codecov.io/gh/issue9/identicon)
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[](https://pkg.go.dev/github.com/issue9/identicon)
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根据用户的 IP 、邮箱名等任意数据为用户产生漂亮的随机头像。
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```go
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// 根据用户访问的IP,为其生成一张头像
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img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1"))
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fi, _ := os.Create("/tmp/u1.png")
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png.Encode(fi, img)
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fi.Close()
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// 或者
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ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}, color.NRGBA{})
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img := ii.Make([]byte("192.168.1.1"))
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img = ii.Make([]byte("192.168.1.2"))
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```
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## 安装
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```shell
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go get github.com/issue9/identicon
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```
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## 版权
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本项目采用 [MIT](https://opensource.org/licenses/MIT) 开源授权许可证,完整的授权说明可在 [LICENSE](LICENSE) 文件中找到。
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vendor/github.com/issue9/identicon/block.go
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vendor/github.com/issue9/identicon/block.go
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// SPDX-License-Identifier: MIT
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package identicon
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import "image"
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var (
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// 可以出现在中间的方块,一般为了美观,都是对称图像。
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centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27}
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// 所有方块
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blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27}
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)
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// 所有 block 函数的类型
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type blockFunc func(img *image.Paletted, x, y, size int, angle int)
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// 将多边形 points 旋转 angle 个角度,然后输出到 img 上,起点为 x,y 坐标
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//
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// points 中的坐标是基于左上角是原点的坐标系。
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func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) {
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if angle > 0 { // 0 角度不需要转换
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m := size / 2
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rotate(points, m, m, angle)
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}
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for i := 0; i < size; i++ {
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for j := 0; j < size; j++ {
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if pointInPolygon(i, j, points) {
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img.SetColorIndex(x+i, y+j, 1)
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}
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}
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}
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}
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// 全空白
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//
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// --------
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// | |
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// | |
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// | |
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// --------
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func b0(img *image.Paletted, x, y, size int, angle int) {}
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// 全填充正方形
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//
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// --------
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// |######|
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// |######|
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// |######|
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// --------
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func b1(img *image.Paletted, x, y, size int, angle int) {
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for i := x; i < x+size; i++ {
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for j := y; j < y+size; j++ {
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img.SetColorIndex(i, j, 1)
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}
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}
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}
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// 中间小方块
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// ----------
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// | |
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// | #### |
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// | #### |
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// | |
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// ----------
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func b2(img *image.Paletted, x, y, size int, angle int) {
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l := size / 4
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x = x + l
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y = y + l
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for i := x; i < x+2*l; i++ {
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for j := y; j < y+2*l; j++ {
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img.SetColorIndex(i, j, 1)
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}
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}
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}
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// 菱形
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//
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// ---------
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// | # |
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// | ### |
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// | ##### |
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// |#######|
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// | ##### |
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// | ### |
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// | # |
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// ---------
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func b3(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, 0, []int{
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m, 0,
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size, m,
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m, size,
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0, m,
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m, 0,
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})
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}
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// b4
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//
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// -------
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// |#####|
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// |#### |
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// |### |
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// |## |
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// |# |
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// |------
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func b4(img *image.Paletted, x, y, size int, angle int) {
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, 0,
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0, size,
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0, 0,
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})
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}
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// b5
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//
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// ---------
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// | # |
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// | ### |
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// | ##### |
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// |#######|
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func b5(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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size, size,
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0, size,
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m, 0,
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})
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}
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// b6 矩形
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//
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// --------
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// |### |
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// |### |
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// |### |
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// --------
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func b6(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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m, 0,
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m, size,
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0, size,
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0, 0,
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})
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}
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// b7 斜放的锥形
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//
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// ---------
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// | # |
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// | ## |
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// | #####|
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// | ####|
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// |--------
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func b7(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, m,
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size, size,
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m, size,
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0, 0,
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})
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}
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// b8 三个堆叠的三角形
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//
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// -----------
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// | # |
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// | ### |
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// | ##### |
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// | # # |
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// | ### ### |
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// |#########|
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// -----------
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func b8(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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mm := m / 2
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// 顶部三角形
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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3 * mm, m,
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mm, m,
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m, 0,
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})
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// 底下左边
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drawBlock(img, x, y, size, angle, []int{
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mm, m,
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m, size,
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0, size,
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mm, m,
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})
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// 底下右边
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drawBlock(img, x, y, size, angle, []int{
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3 * mm, m,
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size, size,
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m, size,
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3 * mm, m,
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})
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}
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// b9 斜靠的三角形
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//
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// ---------
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// |# |
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// | #### |
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// | #####|
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// | #### |
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// | # |
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// ---------
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func b9(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, m,
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m, size,
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0, 0,
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})
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}
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// b10
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//
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// ----------
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// | ####|
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// | ### |
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// | ## |
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// | # |
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// |#### |
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// |### |
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// |## |
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// |# |
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// ----------
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func b10(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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size, 0,
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m, m,
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m, 0,
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})
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drawBlock(img, x, y, size, angle, []int{
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0, m,
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m, m,
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0, size,
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0, m,
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})
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}
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// b11 左上角1/4大小的方块
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//
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// ----------
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// |#### |
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// |#### |
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// |#### |
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// | |
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// | |
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// ----------
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func b11(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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m, 0,
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m, m,
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0, m,
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0, 0,
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})
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}
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// b12
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//
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// -----------
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// | |
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// | |
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// |#########|
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// | ##### |
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// | # |
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// -----------
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func b12(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, m,
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size, m,
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m, size,
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0, m,
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})
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}
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// b13
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//
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// -----------
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// | |
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// | |
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// | # |
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// | ##### |
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// |#########|
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// -----------
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func b13(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, m,
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size, size,
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0, size,
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m, m,
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})
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}
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// b14
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//
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// ---------
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// | # |
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// | ### |
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// |#### |
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// | |
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// | |
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// ---------
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func b14(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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m, m,
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0, m,
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m, 0,
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})
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}
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// b15
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//
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// ----------
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// |##### |
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// |### |
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// |# |
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// | |
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// | |
|
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// ----------
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func b15(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
|
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0, 0,
|
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m, 0,
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0, m,
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0, 0,
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})
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}
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// b16
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//
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// ---------
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// | # |
|
||||
// | ##### |
|
||||
// |#######|
|
||||
// | # |
|
||||
// | ##### |
|
||||
// |#######|
|
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// ---------
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func b16(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
|
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m, 0,
|
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size, m,
|
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0, m,
|
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m, 0,
|
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})
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|
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drawBlock(img, x, y, size, angle, []int{
|
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m, m,
|
||||
size, size,
|
||||
0, size,
|
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m, m,
|
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})
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}
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// b17
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||||
//
|
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// ----------
|
||||
// |##### |
|
||||
// |### |
|
||||
// |# |
|
||||
// | ##|
|
||||
// | ##|
|
||||
// ----------
|
||||
func b17(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
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drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
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|
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quarter := size / 4
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drawBlock(img, x, y, size, angle, []int{
|
||||
size - quarter, size - quarter,
|
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size, size - quarter,
|
||||
size, size,
|
||||
size - quarter, size,
|
||||
size - quarter, size - quarter,
|
||||
})
|
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}
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|
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// b18
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||||
//
|
||||
// ----------
|
||||
// |##### |
|
||||
// |#### |
|
||||
// |### |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
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func b18(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b19
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// |########|
|
||||
// ----------
|
||||
func b19(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
size, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, m,
|
||||
size, size,
|
||||
m, size,
|
||||
size, m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
m, size,
|
||||
0, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b20
|
||||
//
|
||||
// ----------
|
||||
// | ## |
|
||||
// |### |
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b20(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b21
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## #####|
|
||||
// |## ##|
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b21(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b22
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## ### |
|
||||
// |## ##|
|
||||
// |## ##|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b22(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, size,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b23
|
||||
//
|
||||
// ----------
|
||||
// | #######|
|
||||
// |### #|
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b23(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, 0,
|
||||
size, q,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b24
|
||||
//
|
||||
// ----------
|
||||
// | ## ###|
|
||||
// |### ###|
|
||||
// |## ## |
|
||||
// |## ## |
|
||||
// |# # |
|
||||
// ----------
|
||||
func b24(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
m, size,
|
||||
m, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b25
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |## ###|
|
||||
// |## ## |
|
||||
// |###### |
|
||||
// |#### |
|
||||
// ----------
|
||||
func b25(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
0, size,
|
||||
q, size,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
size, 0,
|
||||
q, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b26
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// | #### |
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b26(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, q,
|
||||
q, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, 0,
|
||||
m + q, m,
|
||||
m, q,
|
||||
size, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, size,
|
||||
m, m + q,
|
||||
q + m, m,
|
||||
size, size,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
q, m,
|
||||
m, q + m,
|
||||
0, size,
|
||||
})
|
||||
}
|
||||
|
||||
// b27
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |## ###|
|
||||
// |# #|
|
||||
// |### ##|
|
||||
// |########|
|
||||
// ----------
|
||||
func b27(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
size, 0,
|
||||
0, q,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q + m, 0,
|
||||
size, 0,
|
||||
size, size,
|
||||
q + m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, q + m,
|
||||
size, size,
|
||||
0, size,
|
||||
size, q + m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
0, 0,
|
||||
q, size,
|
||||
0, size,
|
||||
})
|
||||
}
|
35
vendor/github.com/issue9/identicon/doc.go
generated
vendored
35
vendor/github.com/issue9/identicon/doc.go
generated
vendored
|
@ -1,35 +0,0 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
|
||||
// Package identicon 一个基于 hash 值生成随机图像的包
|
||||
//
|
||||
// identicon 并没有统一的标准,一般用于在用户注册时,
|
||||
// 取用户的邮箱或是访问 IP 等数据(也可以是其它任何数据),
|
||||
// 进行 hash 运算,之后根据 hash 数据,产生一张图像,
|
||||
// 这样即可以为用户产生一张独特的头像,又不会泄漏用户的隐藏。
|
||||
//
|
||||
// 在 identicon 中,把图像分成以下九个部分:
|
||||
// -------------
|
||||
// | 1 | 2 | 3 |
|
||||
// -------------
|
||||
// | 4 | 5 | 6 |
|
||||
// -------------
|
||||
// | 7 | 8 | 9 |
|
||||
// -------------
|
||||
// 其中 1、3、9、7 为不同角度(依次增加 90 度)的同一张图片,
|
||||
// 2、6、8、4 也是如此,这样可以保持图像是对称的,比较美观。
|
||||
// 5 则单独使用一张图片。
|
||||
//
|
||||
// // 根据用户访问的 IP ,为其生成一张头像
|
||||
// img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1"))
|
||||
// fi, _ := os.Create("/tmp/u1.png")
|
||||
// png.Encode(fi, img)
|
||||
// fi.Close()
|
||||
//
|
||||
// // 或者
|
||||
// ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{})
|
||||
// img := ii.Make([]byte("192.168.1.1"))
|
||||
// img = ii.Make([]byte("192.168.1.2"))
|
||||
//
|
||||
// NOTE: go test 会在当前目录的 testdata 文件夹下产生大量的随机图片。
|
||||
// 要运行测试,必须保证该文件夹是存在的,且有相应的写入权限。
|
||||
package identicon
|
5
vendor/github.com/issue9/identicon/go.mod
generated
vendored
5
vendor/github.com/issue9/identicon/go.mod
generated
vendored
|
@ -1,5 +0,0 @@
|
|||
module github.com/issue9/identicon
|
||||
|
||||
require github.com/issue9/assert v1.4.1
|
||||
|
||||
go 1.13
|
2
vendor/github.com/issue9/identicon/go.sum
generated
vendored
2
vendor/github.com/issue9/identicon/go.sum
generated
vendored
|
@ -1,2 +0,0 @@
|
|||
github.com/issue9/assert v1.4.1 h1:gUtOpMTeaE4JTe9kACma5foOHBvVt1p5XTFrULDwdXI=
|
||||
github.com/issue9/assert v1.4.1/go.mod h1:Yktk83hAVl1SPSYtd9kjhBizuiBIqUQyj+D5SE2yjVY=
|
137
vendor/github.com/issue9/identicon/identicon.go
generated
vendored
137
vendor/github.com/issue9/identicon/identicon.go
generated
vendored
|
@ -1,137 +0,0 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon
|
||||
|
||||
import (
|
||||
"crypto/md5"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
const (
|
||||
minSize = 16 // 图片的最小尺寸
|
||||
maxForeColors = 32 // 在New()函数中可以指定的最大颜色数量
|
||||
)
|
||||
|
||||
// Identicon 用于产生统一尺寸的头像
|
||||
//
|
||||
// 可以根据用户提供的数据,经过一定的算法,自动产生相应的图案和颜色。
|
||||
type Identicon struct {
|
||||
foreColors []color.Color
|
||||
backColor color.Color
|
||||
size int
|
||||
rect image.Rectangle
|
||||
}
|
||||
|
||||
// New 声明一个 Identicon 实例
|
||||
//
|
||||
// size 表示整个头像的大小;
|
||||
// back 表示前景色;
|
||||
// fore 表示所有可能的前景色,会为每个图像随机挑选一个作为其前景色。
|
||||
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
|
||||
if len(fore) == 0 || len(fore) > maxForeColors {
|
||||
return nil, fmt.Errorf("前景色数量必须介于[1]~[%d]之间,当前为[%d]", maxForeColors, len(fore))
|
||||
}
|
||||
|
||||
if size < minSize {
|
||||
return nil, fmt.Errorf("参数 size 的值(%d)不能小于 %d", size, minSize)
|
||||
}
|
||||
|
||||
return &Identicon{
|
||||
foreColors: fore,
|
||||
backColor: back,
|
||||
size: size,
|
||||
|
||||
// 画布坐标从0开始,其长度应该是 size-1
|
||||
rect: image.Rect(0, 0, size, size),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
func (i *Identicon) Make(data []byte) image.Image {
|
||||
h := md5.New()
|
||||
h.Write(data)
|
||||
sum := h.Sum(nil)
|
||||
|
||||
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
|
||||
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
|
||||
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
|
||||
b1Angle := int(sum[9]+sum[10]) % 4
|
||||
b2Angle := int(sum[11]+sum[12]) % 4
|
||||
color := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
|
||||
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color)
|
||||
}
|
||||
|
||||
// Rand 随机生成图案
|
||||
func (i *Identicon) Rand(r *rand.Rand) image.Image {
|
||||
b1 := r.Intn(len(blocks))
|
||||
b2 := r.Intn(len(blocks))
|
||||
c := r.Intn(len(centerBlocks))
|
||||
b1Angle := r.Intn(4)
|
||||
b2Angle := r.Intn(4)
|
||||
color := r.Intn(len(i.foreColors))
|
||||
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color)
|
||||
}
|
||||
|
||||
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
|
||||
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
|
||||
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
|
||||
return p
|
||||
}
|
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
//
|
||||
// size 头像的大小。
|
||||
// back, fore头像的背景和前景色。
|
||||
func Make(size int, back, fore color.Color, data []byte) (image.Image, error) {
|
||||
i, err := New(size, back, fore)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return i.Make(data), nil
|
||||
}
|
||||
|
||||
// 将九个方格都填上内容。
|
||||
// p 为画板;
|
||||
// c 为中间方格的填充函数;
|
||||
// b1、b2 为边上 8 格的填充函数;
|
||||
// b1Angle 和 b2Angle 为 b1、b2 的起始旋转角度。
|
||||
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
|
||||
incr := func(a int) int {
|
||||
if a >= 3 {
|
||||
a = 0
|
||||
} else {
|
||||
a++
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
padding := (size % 6) / 2 // 不能除尽的,边上留白。
|
||||
|
||||
blockSize := size / 3
|
||||
twoBlockSize := 2 * blockSize
|
||||
|
||||
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
|
||||
|
||||
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
|
||||
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
|
||||
b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = incr(b1Angle)
|
||||
b2Angle = incr(b2Angle)
|
||||
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
|
||||
}
|
65
vendor/github.com/issue9/identicon/polygon.go
generated
vendored
65
vendor/github.com/issue9/identicon/polygon.go
generated
vendored
|
@ -1,65 +0,0 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon
|
||||
|
||||
var (
|
||||
// 4 个元素分别表示 cos(0),cos(90),cos(180),cos(270)
|
||||
cos = []int{1, 0, -1, 0}
|
||||
|
||||
// 4 个元素分别表示 sin(0),sin(90),sin(180),sin(270)
|
||||
sin = []int{0, 1, 0, -1}
|
||||
)
|
||||
|
||||
// 将 points 中的所有点,以 x,y 为原点旋转 angle 个角度。
|
||||
// angle 取值只能是 [0,1,2,3],分别表示 [0,90,180,270]
|
||||
func rotate(points []int, x, y int, angle int) {
|
||||
if angle < 0 || angle > 3 {
|
||||
panic("rotate:参数angle必须0,1,2,3三值之一")
|
||||
}
|
||||
|
||||
for i := 0; i < len(points); i += 2 {
|
||||
px, py := points[i]-x, points[i+1]-y
|
||||
points[i] = px*cos[angle] - py*sin[angle] + x
|
||||
points[i+1] = px*sin[angle] + py*cos[angle] + y
|
||||
}
|
||||
}
|
||||
|
||||
// 判断某个点是否在多边形之内,不包含构成多边形的线和点
|
||||
// x,y 需要判断的点坐标
|
||||
// points 组成多边形的所顶点,每两个元素表示一点顶点,其中最后一个顶点必须与第一个顶点相同。
|
||||
func pointInPolygon(x, y int, points []int) bool {
|
||||
if len(points) < 8 { // 只有2个以上的点,才能组成闭合多边形
|
||||
return false
|
||||
}
|
||||
|
||||
// 大致算法如下:
|
||||
// 把整个平面以给定的测试点为原点分两部分:
|
||||
// - y>0,包含(x>0 && y==0)
|
||||
// - y<0,包含(x<0 && y==0)
|
||||
// 依次扫描每一个点,当该点与前一个点处于不同部分时(即一个在 y>0 区,一个在 y<0 区),
|
||||
// 则判断从前一点到当前点是顺时针还是逆时针(以给定的测试点为原点),如果是顺时针 r++,否则 r--。
|
||||
// 结果为:2==abs(r)。
|
||||
|
||||
r := 0
|
||||
x1, y1 := points[0], points[1]
|
||||
prev := (y1 > y) || ((x1 > x) && (y1 == y))
|
||||
for i := 2; i < len(points); i += 2 {
|
||||
x2, y2 := points[i], points[i+1]
|
||||
curr := (y2 > y) || ((x2 > x) && (y2 == y))
|
||||
|
||||
if curr == prev {
|
||||
x1, y1 = x2, y2
|
||||
continue
|
||||
}
|
||||
|
||||
if mul := (x1-x)*(y2-y) - (x2-x)*(y1-y); mul >= 0 {
|
||||
r++
|
||||
} else if mul < 0 {
|
||||
r--
|
||||
}
|
||||
x1, y1 = x2, y2
|
||||
prev = curr
|
||||
}
|
||||
|
||||
return r == 2 || r == -2
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue