Vendor Update (#14496)
* update code.gitea.io/sdk/gitea v0.13.1 -> v0.13.2 * update github.com/go-swagger/go-swagger v0.25.0 -> v0.26.0 * update github.com/google/uuid v1.1.2 -> v1.2.0 * update github.com/klauspost/compress v1.11.3 -> v1.11.7 * update github.com/lib/pq 083382b7e6fc -> v1.9.0 * update github.com/markbates/goth v1.65.0 -> v1.66.1 * update github.com/mattn/go-sqlite3 v1.14.4 -> v1.14.6 * update github.com/mgechev/revive 246eac737dc7 -> v1.0.3 * update github.com/minio/minio-go/v7 v7.0.6 -> v7.0.7 * update github.com/niklasfasching/go-org v1.3.2 -> v1.4.0 * update github.com/olivere/elastic/v7 v7.0.21 -> v7.0.22 * update github.com/pquerna/otp v1.2.0 -> v1.3.0 * update github.com/xanzy/go-gitlab v0.39.0 -> v0.42.0 * update github.com/yuin/goldmark v1.2.1 -> v1.3.1
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403 changed files with 29737 additions and 14357 deletions
20
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
20
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
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@ -47,6 +47,8 @@ func (o encoderOptions) encoder() encoder {
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return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}}
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case SpeedBetterCompression:
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return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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case SpeedBestCompression:
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return &bestFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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case SpeedFastest:
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return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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}
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@ -143,20 +145,20 @@ const (
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// By using this, notice that CPU usage may go up in the future.
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SpeedBetterCompression
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// SpeedBestCompression will choose the best available compression option.
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// This will offer the best compression no matter the CPU cost.
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SpeedBestCompression
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// speedLast should be kept as the last actual compression option.
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// The is not for external usage, but is used to keep track of the valid options.
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speedLast
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// SpeedBestCompression will choose the best available compression option.
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// For now this is not implemented.
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SpeedBestCompression = SpeedBetterCompression
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)
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// EncoderLevelFromString will convert a string representation of an encoding level back
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// to a compression level. The compare is not case sensitive.
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// If the string wasn't recognized, (false, SpeedDefault) will be returned.
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func EncoderLevelFromString(s string) (bool, EncoderLevel) {
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for l := EncoderLevel(speedNotSet + 1); l < speedLast; l++ {
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for l := speedNotSet + 1; l < speedLast; l++ {
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if strings.EqualFold(s, l.String()) {
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return true, l
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}
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@ -173,7 +175,9 @@ func EncoderLevelFromZstd(level int) EncoderLevel {
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return SpeedFastest
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case level >= 3 && level < 6:
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return SpeedDefault
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case level > 5:
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case level >= 6 && level < 10:
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return SpeedBetterCompression
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case level >= 10:
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return SpeedBetterCompression
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}
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return SpeedDefault
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@ -188,6 +192,8 @@ func (e EncoderLevel) String() string {
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return "default"
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case SpeedBetterCompression:
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return "better"
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case SpeedBestCompression:
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return "best"
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default:
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return "invalid"
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}
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@ -209,6 +215,8 @@ func WithEncoderLevel(l EncoderLevel) EOption {
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o.windowSize = 8 << 20
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case SpeedBetterCompression:
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o.windowSize = 16 << 20
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case SpeedBestCompression:
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o.windowSize = 32 << 20
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}
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}
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if !o.customALEntropy {
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