Package net.md_5.bungee.api.event
package net.md_5.bungee.api.event
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ClassDescriptionAsyncEvent<T>Represents an event which depends on the result of asynchronous operations.Event called when a player sends a message to a server, or a server sends a message to a player.Event called to represent a player logging in.Called when the permission of a CommandSender is checked.Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.Event called to represent a player first making their presence and username known.Event called when a plugin message is sent to the client or server.Event called as soon as a connection has an
ProxiedPlayerand is ready to be connected to a server.Not to be confused withServerConnectEvent, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.Represents a player getting kicked from a server.Called when a player has changed servers.An event which occurs in the communication between two nodes.