Improve English in .ymls

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This commit is contained in:
Minecon724 2024-09-22 13:47:51 +02:00
parent c645d56085
commit 28c59a768a
Signed by: Minecon724
GPG key ID: 3CCC4D267742C8E8
6 changed files with 26 additions and 18 deletions

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@ -9,14 +9,15 @@ updater:
# Notify players and console about plugin updates # Notify players and console about plugin updates
# This also controls automatic checking # This also controls automatic checking
# You can still update with /rwadmin update # You can still update with /rwadmin update
# Revelant permission node: realweather.update.notify # Relevant permission node: realweather.update.notify
notify: true notify: true
# stable for stable releases # stable for stable releases
# testing for latest builds (untested hence the name) # testing for latest builds (untested hence the name)
# As there's no release yet, stable will just error
channel: testing channel: testing
# 0 - no debug # 0 - no debug
# 1 - debug loading modules # 1 - debug loading modules
# 2 - also debug processing conditions # 2 - also debug processing conditions
# 3 - also log tasks running, this will spam # 3 - also log tasks running, this will spam
debug: 3 debug: 0

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@ -8,16 +8,16 @@ worlds:
- world - world
dimensions: dimensions:
# blocks per 1 deg, can't be decimal # Blocks per 1 deg, can't be decimal
# the default (111000) assumes 1 block = 1 meter # The default (111000) assumes 1 block = 1 meter
latitude: 111000 latitude: 111000
longitude: 111000 longitude: 111000
# if you want the globe to cover the whole world use: # If you want the globe to cover the whole (Minecraft) world use:
# latitude: 333333 # latitude: 333333
# longitude: 166666 # longitude: 166666
# if you use `static` mode # For `static` mode
point: point:
latitude: 0 latitude: 0
longitude: 0 longitude: 0

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@ -4,11 +4,11 @@
enabled: false enabled: false
# currently only blitzortung # Currently only blitzortung
provider: blitzortung provider: blitzortung
# how often should we poll for updates and spawn lightning # How often should we poll for updates and spawn lightning
# this is a synchronous task # This is a synchronous task
# if you put it too low you'll have constant lag # If you put it too low you'll have constant lag,
# but if you put it too high it will process a lot of data at once so you'll have lag spikes # But if you put it too high it will process a lot of data at once so you'll have lag spikes
refresh: 100 # ticks refresh: 100 # ticks

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@ -2,16 +2,19 @@
### TIME SETTINGS ### ### TIME SETTINGS ###
############################ ############################
# warning: this removes sleep # Warning: this removes sleep
# No, it's not a bug. It would de-synchronize, and can you skip time IRL?
# Can you believe that I actually used to consider this a bug?
enabled: false enabled: false
# How this plugin affects your world: # How this plugin affects your world:
# - static (false): time is the same across the world # - static (false): time is the same across the world
# - dynamic (true): static + local time for each player, however it's only cosmetical so it will not match mobs spawning etc # - dynamic (true): static + local time for each player, however it's only cosmetic so it will not match mobs spawning etc
# settings for both are in map.yml # Settings for both are in map.yml
dynamic: true dynamic: true
# x in game day cycles in 1 irl day cycle # x in game day cycles in 1 irl day cycle
# time will no longer be in sync # Time will no longer be in sync
# can be decimal # Can be decimal
scale: 1.0 scale: 1.0

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@ -2,6 +2,10 @@
### WEATHER SETTINGS ### ### WEATHER SETTINGS ###
############################ ############################
# Weather in Minecraft is limited, it can only rain or not rain, thunder or not thunder.
# In real life, there is a scale, and many more weather conditions in general, like blizzard.
# This plugin tries hard to do something about it, but it's not perfect, because it's just impossible.
enabled: false enabled: false
# Currently only OpenWeatherMap # Currently only OpenWeatherMap
@ -11,6 +15,6 @@ apiKey: REPLACE ME
# How this plugin affects your world: # How this plugin affects your world:
# - static (false): weather is the same across the world # - static (false): weather is the same across the world
# - dynamic (true): weather is per player, however it's only cosmetical so it will not match mobs spawning etc # - dynamic (true): weather is per player, however it's only cosmetic so it will not match mobs spawning etc
# settings for both are in map.yml # settings for both are in map.yml
dynamic: true dynamic: true

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@ -2,7 +2,7 @@ name: RealWeather
version: ${project.version} version: ${project.version}
author: Minecon724 author: Minecon724
website: https://forum.m724.eu/topic/3/realweather-1-0 website: https://www.spigotmc.org/resources/realweather-realtime.101599/
api-version: 1.21 api-version: 1.21
load: STARTUP load: STARTUP