Improve English in .ymls
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c645d56085
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6 changed files with 26 additions and 18 deletions
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@ -9,14 +9,15 @@ updater:
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# Notify players and console about plugin updates
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# Notify players and console about plugin updates
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# This also controls automatic checking
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# This also controls automatic checking
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# You can still update with /rwadmin update
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# You can still update with /rwadmin update
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# Revelant permission node: realweather.update.notify
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# Relevant permission node: realweather.update.notify
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notify: true
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notify: true
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# stable for stable releases
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# stable for stable releases
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# testing for latest builds (untested hence the name)
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# testing for latest builds (untested hence the name)
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# As there's no release yet, stable will just error
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channel: testing
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channel: testing
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# 0 - no debug
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# 0 - no debug
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# 1 - debug loading modules
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# 1 - debug loading modules
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# 2 - also debug processing conditions
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# 2 - also debug processing conditions
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# 3 - also log tasks running, this will spam
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# 3 - also log tasks running, this will spam
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debug: 3
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debug: 0
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@ -8,16 +8,16 @@ worlds:
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- world
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- world
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dimensions:
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dimensions:
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# blocks per 1 deg, can't be decimal
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# Blocks per 1 deg, can't be decimal
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# the default (111000) assumes 1 block = 1 meter
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# The default (111000) assumes 1 block = 1 meter
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latitude: 111000
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latitude: 111000
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longitude: 111000
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longitude: 111000
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# if you want the globe to cover the whole world use:
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# If you want the globe to cover the whole (Minecraft) world use:
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# latitude: 333333
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# latitude: 333333
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# longitude: 166666
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# longitude: 166666
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# if you use `static` mode
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# For `static` mode
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point:
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point:
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latitude: 0
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latitude: 0
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longitude: 0
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longitude: 0
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@ -4,11 +4,11 @@
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enabled: false
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enabled: false
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# currently only blitzortung
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# Currently only blitzortung
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provider: blitzortung
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provider: blitzortung
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# how often should we poll for updates and spawn lightning
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# How often should we poll for updates and spawn lightning
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# this is a synchronous task
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# This is a synchronous task
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# if you put it too low you'll have constant lag
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# If you put it too low you'll have constant lag,
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# but if you put it too high it will process a lot of data at once so you'll have lag spikes
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# But if you put it too high it will process a lot of data at once so you'll have lag spikes
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refresh: 100 # ticks
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refresh: 100 # ticks
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@ -2,16 +2,19 @@
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### TIME SETTINGS ###
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### TIME SETTINGS ###
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############################
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############################
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# warning: this removes sleep
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# Warning: this removes sleep
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# No, it's not a bug. It would de-synchronize, and can you skip time IRL?
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# Can you believe that I actually used to consider this a bug?
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enabled: false
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enabled: false
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# How this plugin affects your world:
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# How this plugin affects your world:
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# - static (false): time is the same across the world
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# - static (false): time is the same across the world
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# - dynamic (true): static + local time for each player, however it's only cosmetical so it will not match mobs spawning etc
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# - dynamic (true): static + local time for each player, however it's only cosmetic so it will not match mobs spawning etc
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# settings for both are in map.yml
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# Settings for both are in map.yml
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dynamic: true
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dynamic: true
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# x in game day cycles in 1 irl day cycle
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# x in game day cycles in 1 irl day cycle
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# time will no longer be in sync
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# Time will no longer be in sync
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# can be decimal
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# Can be decimal
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scale: 1.0
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scale: 1.0
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@ -2,6 +2,10 @@
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### WEATHER SETTINGS ###
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### WEATHER SETTINGS ###
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############################
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############################
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# Weather in Minecraft is limited, it can only rain or not rain, thunder or not thunder.
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# In real life, there is a scale, and many more weather conditions in general, like blizzard.
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# This plugin tries hard to do something about it, but it's not perfect, because it's just impossible.
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enabled: false
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enabled: false
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# Currently only OpenWeatherMap
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# Currently only OpenWeatherMap
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@ -11,6 +15,6 @@ apiKey: REPLACE ME
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# How this plugin affects your world:
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# How this plugin affects your world:
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# - static (false): weather is the same across the world
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# - static (false): weather is the same across the world
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# - dynamic (true): weather is per player, however it's only cosmetical so it will not match mobs spawning etc
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# - dynamic (true): weather is per player, however it's only cosmetic so it will not match mobs spawning etc
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# settings for both are in map.yml
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# settings for both are in map.yml
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dynamic: true
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dynamic: true
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@ -2,7 +2,7 @@ name: RealWeather
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version: ${project.version}
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version: ${project.version}
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author: Minecon724
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author: Minecon724
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website: https://forum.m724.eu/topic/3/realweather-1-0
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website: https://www.spigotmc.org/resources/realweather-realtime.101599/
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api-version: 1.21
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api-version: 1.21
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load: STARTUP
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load: STARTUP
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