Giants/src/main/resources/config.yml

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# Notes:
# To have no values in a list, remove every value below it and change to [] like `effects: []`
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# If disabled, the giant won't move (but it will still attack)
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ai: true
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# See above
attack: true
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# In hearts, 0.5 is half a heart
attackDamage: 1.0
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# Attack delay / speed, in ticks
# 20 is 1 second
attackDelay: 20
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# Self-explanatory, 0 will attack only colliding (touching) entities
# There's no wall check yet, so it will hit through walls
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attackReach: 2
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# The value above does not modify vertical reach, this value extends it upwards
expandUp: 0
###
# Chance of a zombie becoming a giant. This is per each zombie spawn, natural or not.
# 0 is 0% (no zombie becomes a giant), 1 is 100% (every zombie becomes a giant), so the default 0.005 is 0.5%
chance: 0.005
# Which worlds not to spawn Giants in
blacklist:
- "world_nether"
- "world_the_end"
# Potion effects applied to a giant
# type:amplifier
# types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# amplifier: just like you know it, max 255
effects:
- "JUMP:1"
- "REGENERATION:2"
- "HEALTH_BOOST:10"
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# Custom drops
# material:min quantity:max quantity:chance
# material: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# min and max are inclusive
# unlike above, chance is an integer from 0 to 100
# metadata can't be set yet
drops:
- "APPLE:1:3:25" # 25% of the time, drop 1 to 3 apples